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#1
Posted 30 September 2014 - 12:55 PM
Now it's almost never enough. I can burn through 1,000 ammo in the first four minutes on a map with ample cover.
So is it a change in Elo, the clan LRMs giving you more time to burn them than IS missiles, or just more missiles flying around in general?
#2
Posted 30 September 2014 - 01:01 PM
Still waiting on LAMS since if I remember right 3048 was when it became available.
#5
Posted 30 September 2014 - 01:05 PM
IS LRM's are all in one clump, so your AMS stops firing sooner typically per volley.
Edited by Mister D, 30 September 2014 - 01:07 PM.
#6
Posted 30 September 2014 - 01:06 PM
Because of that, AMS really has to work hard, especially towards the beginning of the match while everyone is feeling each other out and poking your head out is likely to get you an LRM rainstorm.
#7
Posted 30 September 2014 - 01:06 PM
Felio, on 30 September 2014 - 12:55 PM, said:
Now it's almost never enough. I can burn through 1,000 ammo in the first four minutes on a map with ample cover.
So is it a change in Elo, the clan LRMs giving you more time to burn them than IS missiles, or just more missiles flying around in general?
You think that's bad, I burned through 6,000 rounds last night on my triple AMS Kit Fox last-night on Canyon....
mind you my team liked that I was there cutting down the LRM vomit that was coming in...
#8
Posted 30 September 2014 - 01:07 PM
Kain Thul, on 30 September 2014 - 01:04 PM, said:
Clan Wolf was using it by 3048 from that very link.
I was quoting production from the FedCom. I see your point though.... Might be holding it back just due to the general OP-ness of it over IS equivalents. You'll get IS players crying foul because of the obvious advantages (unless it weighs a lot and has a limited use like a laser capacitor or something).
#9
Posted 30 September 2014 - 01:09 PM
#10
Posted 30 September 2014 - 01:10 PM
#11
Posted 30 September 2014 - 01:11 PM
cdlord, on 30 September 2014 - 01:07 PM, said:
It wouldn't be that hard to balance.
Make it 1 ton, double the regular AMS weight but with the advantage of "infinite ammo" and the disadvantage of heat generation while in use. Clan 'mechs run hot already so LAMS would require judicious use of the AMS toggle switch.
I also think that it should be slightly more effective than AMS from reading the TT rule in that Sarna.net link.
#12
Posted 30 September 2014 - 01:12 PM
Think the fastest I've seen a ton of ammo disappear was just under 3 1/2 minutes into a game this weekend on Canyon Network (where'd the sun go!?).
![:rolleyes:](https://static.mwomercs.com/forums/public/style_emoticons/default/rolleyes.gif)
#13
Posted 30 September 2014 - 01:12 PM
cdlord, on 30 September 2014 - 01:07 PM, said:
It does... it counts as a weapon for heat.
#14
Posted 30 September 2014 - 01:14 PM
Felio, on 30 September 2014 - 12:55 PM, said:
Now it's almost never enough. I can burn through 1,000 ammo in the first four minutes on a map with ample cover.
So is it a change in Elo, the clan LRMs giving you more time to burn them than IS missiles, or just more missiles flying around in general?
Before the rebirth of LRMs and when I had AMS, 1,000 ammo usually lasted me till half way to 2/3 of the way through a match. Rare was a time when I came back to the drop ship with any AMS ammo left (in games that featured LRMs, and there was quite a few).
Now a days, 1,500 rounds, per AMS unit, gets me to the half way mark of the match.
#15
Posted 30 September 2014 - 01:15 PM
Kain Thul, on 30 September 2014 - 01:11 PM, said:
It wouldn't be that hard to balance.
Make it 1 ton, double the regular AMS weight but with the advantage of "infinite ammo" and the disadvantage of heat generation while in use. Clan 'mechs run hot already so LAMS would require judicious use of the AMS toggle switch.
I also think that it should be slightly more effective than AMS from reading the TT rule in that Sarna.net link.
1.5 tons, 7 heat (
![:blink:](https://static.mwomercs.com/forums/public/style_emoticons/default/blink.png)
#16
Posted 30 September 2014 - 01:28 PM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#19
Posted 30 September 2014 - 04:23 PM
6x 5lrm Mad Dog, or Catapult.
![:rolleyes:](https://static.mwomercs.com/forums/public/style_emoticons/default/rolleyes.gif)
#20
Posted 01 October 2014 - 03:40 AM
There are a lot of LRMs in the PUG queue, that's for sure. Double AMS do help if you don't get help from ECM mechs, so they are like a poor mans ECM.
Edited by totgeboren, 01 October 2014 - 03:41 AM.
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