I seem to recall that in UI 1.0 we actually had numeric range values for weapons displayed in the mech lab. That seems to have disappeared in 2.0 and has annoyed me to no end ever since. Please bring it back!
Yes, I know the information is available on other sites but...why SHOULDN'T it be right there in the lab when you are considering your loadout options? The little graph isn't too useful -- the important points of the graph (i.e. min range, max range, extreme range) often don't have the marked values on the range axis.
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Include Numeric Range Values For Weapons In Mechlabb
Started by Xacharon, Sep 26 2014 03:51 PM
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