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Scouting Module


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Poll: Do you like the proposed module? (7 member(s) have cast votes)

Well, do ya?

  1. Yes, good idea (4 votes [57.14%] - View)

    Percentage of vote: 57.14%

  2. Yes, but not quite like that (2 votes [28.57%] - View)

    Percentage of vote: 28.57%

  3. Meh (1 votes [14.29%] - View)

    Percentage of vote: 14.29%

  4. No, needs to be different (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. No, it's just terrible (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Savage Wolf

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Posted 26 September 2014 - 02:05 AM

Information Warfare and Role Warfare needs a boost and thought that this module might be help the scouting role at least.

Scouting module

When a mech has this module equipped, all enemy mechs that it can detect via sensors are transmitted to the team but only as blibs on the map similar to those detected by Seismic Sensors so that teammates cannot actually get locks or target information on these blibs, they can simply see roughly where the enemy is positioned.

The mech with this module would still be able to target a specific mech as usual and fully share information about this enemy with full information. This module only affects those enemies that you can detect, but have not targeted.

If shown to be too powerful a module, it is always possible to restrict the number of extra target positions shared or the range of it.

Edited by Savage Wolf, 26 September 2014 - 02:31 AM.


#2 KafkaSyrup

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Posted 26 September 2014 - 08:03 AM

I think having it as a cheap consumable may also be useful, like a 3-4 second UAV/radar pulse. Light mechs should get some enhanced speed to target acquire and get load out data.

Contrasting how to 'scout' here, versus WoT is the survivability factor. Usually you can have a fair shot to get in/out fast enough there because of the terrain and speed/tracking layouts. Here... not so much. Some love to JJ accelleration and a way to cover your retreat (smoke/ecm consumable) would be nice.

Some mechs work better than others-the tiny Commando can escape notice... and the Spider being second best. But with Clan weapons now, far too easy to get your legs ripped of in two seconds or an U/AC alpha.

#3 Savage Wolf

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Posted 26 September 2014 - 11:03 AM

Well if it's a short pulse then it better ignore line of sight and cover a large area. But such a consumable would also be useful, but would be useful on any mech no matter the role.

#4 Hoffenstein

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Posted 26 September 2014 - 06:24 PM

I like the idea of a short pulse (3-5 seconds) that also reveals the Module users' location when it's set off.





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