So instead of 2x Armor and 2x internal structure at 2:1 ratio we would have 1.5x Armor and 3x internal structure and the ratio would be 1:1.
You know, to make crit seeking weapons like LBXs and SRMs have a purpose, LBX fixed spread and SRM projectile buffs would be nice too.
What do you think?
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How About We Even Out Armor And Internal Structure Values?
Started by kapusta11, Oct 02 2014 01:07 AM
3 replies to this topic
#1
Posted 02 October 2014 - 01:07 AM
#2
Posted 02 October 2014 - 01:12 AM
Why not just go back to the 1:1 and be willing to accept our limited skillz altogether
I would rather have more armor and worry less about my crunchy bits.
I would rather have more armor and worry less about my crunchy bits.
#3
Posted 02 October 2014 - 01:49 AM
kapusta11, on 02 October 2014 - 01:07 AM, said:
So instead of 2x Armor and 2x internal structure at 2:1 ratio we would have 1.5x Armor and 3x internal structure and the ratio would be 1:1.
You know, to make crit seeking weapons like LBXs and SRMs have a purpose, LBX fixed spread and SRM projectile buffs would be nice too.
What do you think?
You know, to make crit seeking weapons like LBXs and SRMs have a purpose, LBX fixed spread and SRM projectile buffs would be nice too.
What do you think?
*Puzzled look*
What would this achieve? It'll up the TTK a bit more, lower the (already low) value of FF more, but does very little in terms of crit seeking (other than leaving mechs naked longer for crit seeking).
#4
Posted 02 October 2014 - 05:24 AM
Crit seeking weapons like LBX's and MGs already have a purpose and work well at them.
I can't see changing armor values on everything just to cater to them more.
I can't see changing armor values on everything just to cater to them more.
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