So instead of 2x Armor and 2x internal structure at 2:1 ratio we would have 1.5x Armor and 3x internal structure and the ratio would be 1:1.
You know, to make crit seeking weapons like LBXs and SRMs have a purpose, LBX fixed spread and SRM projectile buffs would be nice too.
What do you think?


How About We Even Out Armor And Internal Structure Values?
Started by kapusta11, Oct 02 2014 01:07 AM
3 replies to this topic
#1
Posted 02 October 2014 - 01:07 AM
#2
Posted 02 October 2014 - 01:12 AM
Why not just go back to the 1:1 and be willing to accept our limited skillz altogether
I would rather have more armor and worry less about my crunchy bits.
I would rather have more armor and worry less about my crunchy bits.

#3
Posted 02 October 2014 - 01:49 AM
kapusta11, on 02 October 2014 - 01:07 AM, said:
So instead of 2x Armor and 2x internal structure at 2:1 ratio we would have 1.5x Armor and 3x internal structure and the ratio would be 1:1.
You know, to make crit seeking weapons like LBXs and SRMs have a purpose, LBX fixed spread and SRM projectile buffs would be nice too.
What do you think?
You know, to make crit seeking weapons like LBXs and SRMs have a purpose, LBX fixed spread and SRM projectile buffs would be nice too.
What do you think?
*Puzzled look*
What would this achieve? It'll up the TTK a bit more, lower the (already low) value of FF more, but does very little in terms of crit seeking (other than leaving mechs naked longer for crit seeking).
#4
Posted 02 October 2014 - 05:24 AM
Crit seeking weapons like LBX's and MGs already have a purpose and work well at them.
I can't see changing armor values on everything just to cater to them more.
I can't see changing armor values on everything just to cater to them more.
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