

Cant Figure Out Hbk-4Sp
#1
Posted 26 September 2014 - 06:46 AM
#2
Posted 26 September 2014 - 06:50 AM
Medium absolutely want to have a shield side, unless you got jump jet.
#3
Posted 26 September 2014 - 07:07 AM
What I opted for instead has worked wonders.
I run mine with an XL engine (not at home now so I cannot remember which one, I think its an XL200).
Use 2 x LRM15's with 6 Tons of Ammo, 3 ML's and the rest heat sinks.
Basically, my Mech becomes a Medium Catapult.
There are some maps where it is harder to utilize because terrain can block LRM Rain, but on Alpine, Desert, Canyon and such you can rain some serious Hell on opponents.
The ML's are basically there for Point Defence, or when you run out of Ammo. But it is still enough to give damaged mechs near the end of a match something to worry about.
My thoughts at least,
-ST
#4
Posted 26 September 2014 - 07:15 AM
I drive a 4SP more than anything else. Try not to turn corners too close to the corners (since that will fully-expose you within 2 or 3 steps), and instead slice the pie neatly from a distance (more gradual exposure) so you can put all of your firepower into one shoulder of your target while masking out half of his firepower (or most of it if he has an assymmetrical build). Do it far enough away from the corners that with each step you're only exposing a bit of yourself, but close enough that you can rush up to it and hug it if needed.
Also, if you're gonna turn a corner against enemies you know are there, but you're gonna step in and trade with them anyways and you're turning the corner first, you can turn the corner and snap shot your SRMs first, and then twist and zig-zag / stutter-step against their return fire. Then while dashing back to cover you can fire your lasers. That helps keep you from getting cored out from staring at enemies who are shooting at you.
The 4SP may not be "ideal" but it's still a fun mech.
#6
Posted 26 September 2014 - 07:50 AM
#7
Posted 26 September 2014 - 09:34 AM
#8
Posted 26 September 2014 - 09:58 AM
Flagrant, on 26 September 2014 - 09:34 AM, said:
Can't say I like that system. For each mech more than the opponent team at the same time that is dealing proper damage, your team's chance of wining increase. Vice versa, for each mech less than opponent team at the same time that is dealing proper damage, your team's wining chance decrease.
There are occasions that by not shooting for awhile, then shoot ALOT in a short peroid can be a replacement; hunchback 4sp isn't that.
Edited by pulupulu, 26 September 2014 - 09:59 AM.
#9
Posted 26 September 2014 - 10:05 AM
#10
Posted 26 September 2014 - 10:34 AM
Here is a fun SP build if you dont mind sinking the Cbills into. Also its more or less a suicide build.
http://mwo.smurfy-ne...9cda5a42a50863d
I average about 650 damage per round using this build, provided I don't do something silly and get myself popped.
Edited by Sizzles, 26 September 2014 - 10:39 AM.
#11
Posted 26 September 2014 - 10:44 AM
MWO:Mechlab - HBK-4SP
Or with TAG:
MWO:Mechlab - HBK-4SP
#12
Posted 26 September 2014 - 11:51 AM
http://mwo.smurfy-ne...43fdeae42444d12
#13
Posted 26 September 2014 - 12:06 PM
#14
Posted 27 September 2014 - 05:09 AM
#15
Posted 27 September 2014 - 05:44 AM
need to use that torso twist for all it's worth and the goal is to not die until you're a stick firing ML eyebeams from your head ML. 4sp is still my favorite hunchy though Grid Iron is pretty fun as well.
#16
Posted 27 September 2014 - 05:46 AM
I think the reason lies in the XL unfriendliness of the Hunchbacks. Both of their sides go very easily and because of that you're sentenced to STD engines, which means horrible firepower. Griffins, Wolverines and Shadowhawks(even Cents) on the other hand can safely mount XL engines can still be durable. This allows them to bring the big guns along with better heat efficiency.
The standard build of 4ML+2ASRM6 isn't that great for a medium. Considering you can't have a shield side, you're going to be losing half of your firepower each time a ST is destroyed which happens a lot. It's at best a good damage sponge like the Thunderbolt.
I've seen people attempting to turn it into an LRM boat of some sorts with dual LRM10's, it might be a good idea considering its fragility. For brawling purposes, I don't think you can find a viable build that can have an impact on the field.
#17
Posted 27 September 2014 - 05:59 AM
Due to the recently upgraded Engine Cap, a Hunchie can move fast, and hit hard.
its a hit and run brawler, and striker, and a support for assaults and heavies. (in brawls).
Behold! [smurfy]http://mwo.smurfy-ne...6793edb372006a0[/smurfy]
the half ton ammo addition mean you have an ams with a half ton to help get you into and out of scraps with out taking loads of LRM damage.
Additionally, it'll help brawling against LRM-Clanners.
you can hit hard, run, and when mastered, torso twist your way to victory.
plus your heat efficient

#19
Posted 27 September 2014 - 06:29 AM
#20
Posted 27 September 2014 - 07:29 AM
UrsusMorologus, on 27 September 2014 - 06:29 AM, said:
I'm sorry to hear that. My 4SP is still one of my all time top performing mechs.
My primary build is a standard SRM brawler
http://mwo.smurfy-ne...51c9970d8ee630f
My secondary is a mid to short range LRM striker.
http://mwo.smurfy-ne...169df72bf548804
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