

Owning multiple variants of the same mech.
#1
Posted 24 June 2012 - 03:00 PM
#2
Posted 24 June 2012 - 03:01 PM
#3
Posted 24 June 2012 - 03:11 PM

#4
Posted 24 June 2012 - 03:22 PM
#5
Posted 24 June 2012 - 03:29 PM
#6
Posted 24 June 2012 - 03:31 PM
I plan to use the slots for different mech hulls when they get a decent number that I like.

#7
Posted 24 June 2012 - 03:35 PM
#8
Posted 24 June 2012 - 03:38 PM
Catapult K2 for the cold maps
They are planning on releasing 4 variants for each chasis. And there might be a reason to spend time piloting all of them.
#9
Posted 24 June 2012 - 03:42 PM
I.e. Before you can get to level 2 in your CPLT-C1, you first have to reach level 1 in all Catapult variants? I thought that was in one of the dev blogs.
#10
Posted 24 June 2012 - 03:42 PM
#11
Posted 24 June 2012 - 03:45 PM
#12
Posted 24 June 2012 - 03:47 PM
#13
Posted 24 June 2012 - 03:50 PM
Edited by Cole Christensen, 24 June 2012 - 03:50 PM.
#14
Posted 24 June 2012 - 04:03 PM
#15
Posted 24 June 2012 - 04:04 PM
#16
Posted 24 June 2012 - 04:05 PM
#17
Posted 24 June 2012 - 04:08 PM
SuomiWarder, on 24 June 2012 - 04:04 PM, said:
To quote dev blog 4 (http://mwomercs.com/...e-warfare-cont/):
This is the basic layout of the tree for any of the ’Mechs or variants that we launch with (or when we initially introduce the base model and chassis of any brand new ’Mech). Players need to spend XP to unlock all of the upgrades on each tier in order to be able to access the next tier. The jump jet related upgrades on tier 4 would be removed for any ’Mech that doesn’t have jump jets. In order to access Elite I, the player needs to not only unlock all upgrades on tiers 1-4 of this model, but they have to do the same for every initial variant. After they access and spend XP to unlock Elite I, tier 5 is then accessible for all initial variants. Elite II is accessed in a manner similar to Elite I. The player must have unlocked tier 8 on each of the initial variants.
You're still going to have to use every variant a lot.
Edited by Easily, 24 June 2012 - 04:08 PM.
#18
Posted 24 June 2012 - 04:39 PM
Rhavin, on 24 June 2012 - 03:47 PM, said:
Quite a feat given that you only get only 4 slots... (plus the Founder mechs). This was confirmed, I think, by the devs and can be seen on the Mechlab video.
#19
Posted 24 June 2012 - 04:43 PM
BFalcon, on 24 June 2012 - 04:39 PM, said:
Quite a feat given that you only get only 4 slots... (plus the Founder mechs). This was confirmed, I think, by the devs and can be seen on the Mechlab video.
They'd be stupid not to sell additional mech slots.
I have this pretty solid hunch they aint stupid..
Just sayin'.
#20
Posted 24 June 2012 - 04:44 PM
Tsunamisan, on 24 June 2012 - 04:05 PM, said:
This is true, but in a question about Founder mechs, the devs did state that the Founder mechs were in addition to the 4 we get normally.
Of course, buying extra mech slots may well be a possible as an extra income - this is normal for games - SW:TOR you need to pay in-game currency for extra inventory slots and I think also in APB: Reloaded, you need to pay if you want more than a few decals on a vehicle. This is how F2P games make their money (or one way, indeed).
Easily, on 24 June 2012 - 04:43 PM, said:
I have this pretty solid hunch they aint stupid..
Just sayin'.
hehe kinda on the same track tbh - but I doubt they'd sell that many - you never know though - and I wish you every luck in getting them all.

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