This is my current build and it seems to be okay:
http://mwo.smurfy-ne...970a64820cd36e4
I am considering this build:
http://mwo.smurfy-ne...9d06f4cc1014eaa
Should I run BAP if I do not have artemis launchers and I do have TAG?


Current And Possible Shadow Hawk 2D Builds
Started by Rattler85, Sep 26 2014 04:34 PM
7 replies to this topic
#1
Posted 26 September 2014 - 04:34 PM
#2
Posted 26 September 2014 - 06:06 PM
If it was me I would run 3x LRM5 no artemis and fill the available mass with ammo or heatsinks.
You could also go up to a 300XL with no problems. I don't see the point of BAP on a build that will operate ideally at 450-500 meters.
LRM15 with dual large and TAG is a sound concept. I have several Vindicators and Orions designed around that idea.
You could also go up to a 300XL with no problems. I don't see the point of BAP on a build that will operate ideally at 450-500 meters.
LRM15 with dual large and TAG is a sound concept. I have several Vindicators and Orions designed around that idea.
#3
Posted 01 October 2014 - 03:14 PM
Youre flaw is a lack of balistic weapon. I dont carehow much you like lrms the balistic is practicaly mandatory if you wanna be a boss get an std 220 and an ac20 if you want youre speed get an ac10 4 tons of ammo 2x ssrm 2 launchers with 1 ton of ammo ams with 2 tons and two medium lasers complimented by a small laser, because i could.
#4
Posted 01 October 2014 - 04:25 PM
I usually only run BAP when I am using streaks. It has to be pretty close to be effective. If I were running your build I would probably skip AMS as well and just run 3 LRM 5's without Artemis. You could do an LRM15 and two LRM5's with your first build if you drop Artemis. I have a few builds I run with the 2H, but all use some type of auto cannon. I would recommend those kind of builds or an SRM build. I have always felt the mech does much better as a brawler. I usually go with XL engines in my Shadowhawk brawlers as well. Speed to me is key. The one exception is the STD 260 AC20 build.
This was my favorite 2D build:
http://mwo.smurfy-ne...7b8387009e48d75
I also used these two builds with success:
1. Light hunter type of build:
http://mwo.smurfy-ne...f864adb81b48aef
Not sure about TAG and BAP together here, I put TAG on to get extra XP and CBills while leveing. Probably could free up that ton.
2. This was just a nasty close range mech:
http://mwo.smurfy-ne...a79fe8550189038
Hug the Assaults and you will be ignored a lot, well until you blow someones face off!
Hope that helps
This was my favorite 2D build:
http://mwo.smurfy-ne...7b8387009e48d75
I also used these two builds with success:
1. Light hunter type of build:
http://mwo.smurfy-ne...f864adb81b48aef
Not sure about TAG and BAP together here, I put TAG on to get extra XP and CBills while leveing. Probably could free up that ton.
2. This was just a nasty close range mech:
http://mwo.smurfy-ne...a79fe8550189038
Hug the Assaults and you will be ignored a lot, well until you blow someones face off!
Hope that helps
#6
Posted 02 October 2014 - 04:40 AM
Asterios, on 01 October 2014 - 11:50 PM, said:
What about close combat builds like that:
SHD-2D
97kph, heavy punch, 103% cooling on firing SRMs only, AMS+BAP can be changed to JJ,DHS or higher rate engine(320)
SHD-2D
97kph, heavy punch, 103% cooling on firing SRMs only, AMS+BAP can be changed to JJ,DHS or higher rate engine(320)
Jump jets, probably junk the BAP for them. Otherwise, looks good.
#7
Posted 03 October 2014 - 02:20 PM
I dropped the BAP and original lrms and replaced them with 3 LRM5s and it worked pretty well.
#8
Posted 03 October 2014 - 03:25 PM
I love the 2D. I used to use the 2D2 but I think the extra energy hardpoint on the 2D is huge.
This is def a close combat build, but it has some range.
Endo
Double heatsinks
368 armor
xl 280 engine
2 srm 6
3 med lasers
ac 10
I added one heatsink to the engine and used the rest of the tonnage on ammo.
I used to use a LBX instead of the ac 10, but the three mediums + ac 10 has proven to be better suited for my play style.
This is def a close combat build, but it has some range.
Endo
Double heatsinks
368 armor
xl 280 engine
2 srm 6
3 med lasers
ac 10
I added one heatsink to the engine and used the rest of the tonnage on ammo.
I used to use a LBX instead of the ac 10, but the three mediums + ac 10 has proven to be better suited for my play style.
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