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Clan Autocannons Need Adjustment.


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#1 NetherlightWolf

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Posted 27 September 2014 - 03:00 AM

With the release of Dire Wolves for c-bills there has been a severe rash of AC spam builds running around matches as of late. Now while granted I am almost exclusively a clan mech user, even I am saying that Clan autocannons need to be toned down.

The ultra-autocannons are especially guilty of this when you combine them with the lower cd weapon module for whatever flavor of autocannon they feel like spamming. It is far too easy for a Dire Wolf or any other AC spam set up to layer on a massive amount of damage in a short amount of time.

Here's some adjustments that will help from my PoV:

Clan Autocannons have a longer base CD.
Ultra Autocannons, if fired to the point of jamming, have a chance to destroy the weapon. Make those one button mashing types think twice before slamming that uac button until it breaks.

#2 Moonlander

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Posted 27 September 2014 - 03:29 AM

I don't even know why people use the 6xUAC5 or even 4xUAC10 - I do much better with my main build. It does sound cool but it's really easy to get blow apart from all the ammo you're packing to make using those builds worth it. It is frustrating tho yet easy to spread the damage since the 5 or 10 damage is split between the projectiles from the burst. So if you're torso twisting then you can take that each shot, all over your mech instead of just 1 spot. The reality is they may kill 1 or 2 people max before they run out of ammo, are blown to pieces themselves or die from ammo explosions :D

#3 sebox0

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Posted 27 September 2014 - 03:51 AM

Clan ACs and UACs needs big nerf. It is not fair or enjoyable game if i get wrecked again an again by all ACs direwolfs. Only thing they do is stand in one place and spam it and there is nothing you can do if you are in a pack of 2 or 3 against 2 direwolves

#4 sabujo

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Posted 27 September 2014 - 04:18 AM

I don't think C-UACs needs a big nerf. My opinion on the 6x cannons DW is that it is a risky build and I find that combining the UACs with Med-lasers is much more efficient, not only when facing enemies of similar weight one on one, but when we become surrounded by pesky light mechs, the CML are better to take them out.

In my opinion, the problem with this weapon is the glare and particle effects it produces on it's target screen. In this case, the target is unable to shoot back by being deprived of vision - or worse - the FPS starts to drop substantially (due to excessive particle rendering). This poses a problem that, in my opinion, needs to be addressed as it hits severely the computer performance, manifesting it in level outside the frame of the game's rules.

#5 M0rpHeu5

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Posted 27 September 2014 - 05:19 AM

it has ammo everywere, also torso tweest to spread damage.
Stop asking to nerf everything you cannot bring yourself to think how to deal with.

#6 SethAbercromby

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Posted 27 September 2014 - 05:35 AM

View Postsabujo, on 27 September 2014 - 04:18 AM, said:

In my opinion, the problem with this weapon is the glare and particle effects it produces on it's target screen. In this case, the target is unable to shoot back by being deprived of vision - or worse - the FPS starts to drop substantially (due to excessive particle rendering). This poses a problem that, in my opinion, needs to be addressed as it hits severely the computer performance, manifesting it in level outside the frame of the game's rules.

Agreed. We need some sort of buffer that can disable shake and particles when it goes beyond a certain level (say, 5 impacts per half second) to ensure the player on the recieving end has a relaistic chance of fighting back and to reduce the amounts of slowdown caused by excessive particle effects.

#7 FatYak

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Posted 27 September 2014 - 05:37 AM

weapon is fine though 5 or 6 autocannons really should generate significant heat

#8 Czerno Alpha

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Posted 27 September 2014 - 05:52 AM

I saw this one coming. Cbill direwolves and now everyone wants in on the 6 UAC/5 build. I tried it, I hated it, and I've dropped to 4 UAC/5, 4 ML and 1 LL. I think the novelty will wear off as soon as the new owners realize why we call those things Direwhales. They turn slowly, they move slowly. It is not hard to flank the ******* and take his rear core in a fast medium or a light.

I do agree with lowering the particle and impulse effects if over a certain threshold depending on settings. I have mine dropped almost to minimum because my video card overheats so quickly with this game. More AC spam will make my GPU cry.

#9 Ogvai Ogvai Helmschrott

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Posted 27 September 2014 - 06:13 AM

Tbh, For me its not the UAC spam that i have the a problem with its the shear retardation of ER PPCx2 + Guass X2, That **** is broken and needs to be nerfed so hard into the ground.

#10 Navid A1

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Posted 27 September 2014 - 07:06 AM

Ways to improve the situation in my opinion:

- We always said that ghost heat is flawed... well if there is one usage for it... its here. How come AC2s create huge amount of GH but 6 continuous stream of UAC5s don't (yeah they do but its so small that its negligible)

- HEAVILY reduce the impact explosion effect on target. Afterall each bullet is doing 1.33 damage so why the effect is from a big IS AC??? Currently, no matter how well the shooter is aiming, the target is blinded completely with exp effects which thanks to PGI's amazing graphics engine will severely reduce the target's framerates to

- Increase jam chance as the number of simultaneous fires is more than 2 or 3. (like heat scale... but lets call it jam scale)

View PostMoonlander, on 27 September 2014 - 03:29 AM, said:

I don't even know why people use the 6xUAC5 or even 4xUAC10 - I do much better with my main build. It does sound cool but it's really easy to get blow apart from all the ammo you're packing to make using those builds worth it. It is frustrating tho yet easy to spread the damage since the 5 or 10 damage is split between the projectiles from the burst. So if you're torso twisting then you can take that each shot, all over your mech instead of just 1 spot. The reality is they may kill 1 or 2 people max before they run out of ammo, are blown to pieces themselves or die from ammo explosions :D


um... the clans have case pre-installed...!
so, no ammo explosion.!
am i right?

Edited by Navid A1, 27 September 2014 - 09:55 AM.


#11 Mad Porthos

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Posted 27 September 2014 - 07:37 AM

You are wrong.

Edit: specifically, CASE does not prevent ammo explosions. It prevents an explosion that has happened from spreading to another area. The area it happened in is most assuredly a goner.

Edited by Mad Porthos, 27 September 2014 - 07:40 AM.


#12 CHH Badkarma

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Posted 27 September 2014 - 08:12 AM

clan uac's are not the problem, its the cheese builds people use them in. The things dont even do full damage per round. Weak sauce. Here is an idea, do not stand still and catch round after round in the face. Unless you are one of those fools that stands still and takes a shower in an arty strike once smoke is dropped. Then your cry for help makes sence as you just stepped off the short bus

#13 Navid A1

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Posted 27 September 2014 - 09:52 AM

View PostCHH Badkarma, on 27 September 2014 - 08:12 AM, said:

clan uac's are not the problem, its the cheese builds people use them in. The things dont even do full damage per round. Weak sauce. Here is an idea, do not stand still and catch round after round in the face. Unless you are one of those fools that stands still and takes a shower in an arty strike once smoke is dropped. Then your cry for help makes sence as you just stepped off the short bus


nice theory... but that's just a theory.!
only mechs with 70+ speed can dodge bursts... and even that is possible at ranges greater than 500m.
The main firepower of a team usually moves slower than that... and if a direwolf pilot has ever played an FPS game, you can be sure he will tear you apart and you can't even see it (because all you see is a glorious explosion effect centered in front of your cockpit.

#14 CHH Badkarma

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Posted 27 September 2014 - 10:11 AM

If you are slow, don't put yourself into that position. stop making excuses for getting shot up.
LEARN TO PLAY

Go QQ somewhere else

and for the record, I do not run multi ac builds. I run a 4 erppc warhawk and dodge that spam fire just fine.

Mod, please close this thread, it does nothing constructive.

Edited by CHH Badkarma, 27 September 2014 - 10:12 AM.


#15 Navid A1

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Posted 27 September 2014 - 10:30 AM

View PostCHH Badkarma, on 27 September 2014 - 10:11 AM, said:

If you are slow, don't put yourself into that position. ...

In what position?... shooting position?

Also
Define QQ.? <_<

View PostCHH Badkarma, on 27 September 2014 - 10:11 AM, said:

Mod, please close this thread, it does nothing constructive.


Define being constructive...? (because as you can see i'm stating my opinion with some suggestions that i think will improve the situation)

tell me... what happens if the explosion visual effects gets smaller to match the damage?... do the whales lose their punch? no.

#16 CHH Badkarma

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Posted 27 September 2014 - 10:33 AM

Like I said, do not put yourself in a position to catch a load (of ac spam) to the face to where it is an issue. Bob and weave man.

#17 Navid A1

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Posted 27 September 2014 - 10:39 AM

Lets just say it this way: Dire wolfs have a roll on the battlefield and it is wrecking everything in their crossheirs. That i agree... you need to adapt tactics to deal with it. The issue is not that. it's the secondary side effect (big explosions from small rounds)

The same thing cause PGI to reduce LRM cockpit shake for clan lrms... they still do the damage they are supposed to do... but with no unwanted side effect.!

Edited by Navid A1, 27 September 2014 - 10:42 AM.


#18 CHH Badkarma

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Posted 27 September 2014 - 10:43 AM

small rounds hitting you in the face causing a disruption in your view, yes I get it.
It amazing me how people want the game to adapt to them instead of adapting themselves.

example, getting your right arm shot off in a YLW. Solution, don't let them shoot your friggin arm.

your case, don't take it to the face. well, unless you like that sorta thing.
give it some time and the cheese builds will get old and there will be another flavor of the month.

Edited by CHH Badkarma, 27 September 2014 - 10:45 AM.


#19 Navid A1

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Posted 27 September 2014 - 10:50 AM

View PostCHH Badkarma, on 27 September 2014 - 10:43 AM, said:

...
It amazing me how people want the game to adapt to them instead of adapting themselves.
...

you're new to the thing they call feedback?

View PostCHH Badkarma, on 27 September 2014 - 10:43 AM, said:

give it some time and the cheese builds will get old and there will be another flavor of the month.

i know.
And I have my own ways of dealing with cheese wolves. Been playing long enough to know that.!

#20 CHH Badkarma

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Posted 27 September 2014 - 10:52 AM

View PostNavid A1, on 27 September 2014 - 10:50 AM, said:

you're new to the thing they call feedback?


i know.
And I have my own ways of dealing with cheese wolves. Been playing long enough to know that.!


Well hey, if ya see me in match hit me up. We can go gang **** the dakawhales. It has turned into my current (im bored) hobby
poor noobish ac whores...





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