For example, I've noticed several times if there has been an enemy or two hanging back behind a terrain feature, skirmishing with four or more friendly mechs, a friendly mech will move up to engage them, and rather than push up with their lancemate, the rest of the lance will hang back and either fire a few pot shots, or not even engage at all, while the friendly mech is forced to fight one on one or one on two, with all enemy fire focused on him. This means the friendly mech is much more likely to be destroyed, weakening the team, even when it was a fight that the friendly mechs could have easily won if they hadn't been so hesitant to engage.
I'm not talking about one mech running off far away on his own and getting destroyed by the whole enemy team, I'm talking about friendly mechs being in close proximity, in a good position to provide support, and still not engaging the enemy. It often results in friendly mechs giving up an advantage because they are unwilling to be aggressive.
Has anyone else experienced this, or know what is causing it? Is it simply a PUG problem? If so, that's unfortunate, because I have played other games in which the teamwork in PUG games is generally quite good. Is it the lack of integrated voice communication? Or is it simply a cultural thing within the game at this point, with many MechWarriors only willing to engage at maximum range and skirmish until one team whittles down the other, and avoid decisive engagements at all costs?
If this is a common problem, what can we do to improve it?
Edited by Dirty Dawg, 27 September 2014 - 06:45 PM.