I'm going to start by saying that I've like Mechwarrior since Mechwarrior 2 on the PC, but I'm not so versed in the lore, so what I'm suggesting may not make sense, and this is just an idea.
So from what I understand The Clans are very honor bound. Originally They would match up a small number of their own verse a large group of IS, just so things were fair. Now PGI has decided that limited numbers on one team is too hard to balance (I think they are probably right), but there might be another small thing that can be done.
What if Clan radar only transferred info between lance mates (or whatever Clans call their subgroups). It could be said that the Clans feel that a full group of 12 would be too powerful, so they artificially limit communication between lances. This would mean that even when you have a target, the location and damage states of the mech would be unknown to all except those within your lance.
<I would say limit communication between them too, but with outside sources of communication, that would be pointless.>
This could give the little bit of edge that IS needs to compete (Assuming certain clan mechs are not rebalanced).
I also think it could add an interesting flavor to playing clans, kind of making people "Play in Character."
How To Nerf The Clans
Started by Clint Steel, Sep 29 2014 07:48 AM
8 replies to this topic
#1
Posted 29 September 2014 - 07:48 AM
#2
Posted 29 September 2014 - 07:51 AM
You don't Nerf them. I wanna fight Clanners not Houses!
#3
Posted 29 September 2014 - 07:57 AM
How about buffing the under performing IS Chassis, instead of continued nerfs? Hopefully the IS mech quirk pass will help address some of these issues. Looking at Kiiyor's numbers, it's the under performing IS that is the issue, not the Clans. The IS has just as many great performing mechs as the Clans, but they have way more bad ones.
#4
Posted 29 September 2014 - 08:07 AM
the problem I see is that the DEVs used many of the unspectacular IS Chassis! I knew Davion players who refused to bring Jagers!
#5
Posted 29 September 2014 - 08:30 AM
I think some of the nerf's made to IS weapons to balance against IS mechs should be revisited.
AC20 Speed and ghost heat
ErLL and PulseLL ghost heat
UAC 5 jamming
SSRM2 targeting
Reduce Gauss rifle crit chance or remove exploding mechanism
Would make IS mechs a little more formidable in my opinion.
AC2 Ghost heat as well..
AC20 Speed and ghost heat
ErLL and PulseLL ghost heat
UAC 5 jamming
SSRM2 targeting
Reduce Gauss rifle crit chance or remove exploding mechanism
Would make IS mechs a little more formidable in my opinion.
AC2 Ghost heat as well..
Edited by DjPush, 29 September 2014 - 08:31 AM.
#6
Posted 29 September 2014 - 05:30 PM
Joseph Mallan, on 29 September 2014 - 07:51 AM, said:
You don't Nerf them. I wanna fight Clanners not Houses!
I'm confused by this statement. Would my suggested change break the clans in to Houses?
EgoSlayer, on 29 September 2014 - 07:57 AM, said:
How about buffing the under performing IS Chassis, instead of continued nerfs? Hopefully the IS mech quirk pass will help address some of these issues. Looking at Kiiyor's numbers, it's the under performing IS that is the issue, not the Clans. The IS has just as many great performing mechs as the Clans, but they have way more bad ones.
Some buffs would be nice, or unnerfs as DJpush has stated, though it would lower time to kill on non CW games at the least. I'm in no way for ghost heat, but but it is currently integral to the "balance" they have.
I think this smallish nerf could be useful, even if they nerf the Direwolf and or the Timberwolf (which I kinda expect after all sales are done) It could be a small payment for the durability afforded by the clan XLs and lighter guass's and better ERPPCs
#7
Posted 29 September 2014 - 05:56 PM
They already said they're not going to nerf them more until after the IS quirk pass and even then they probably won't if the quirks work out. Except for the side torso thing. But that should have been in from the beginning.
#8
Posted 29 September 2014 - 07:19 PM
I still think that Heat Capacity for both IS and Clan needs to be adjusted. Setting a universal Capacity around 30 (plus 0.1 per each Heat Sink) is what I'd start with.
Then we can see some adjustments to weapon heat, heat scale penalties (ghost heat) and then explore adjusting DHS dissipation.
Then we can see some adjustments to weapon heat, heat scale penalties (ghost heat) and then explore adjusting DHS dissipation.
#9
Posted 29 September 2014 - 07:23 PM
Here is how you nerf the clans, get rid of ghost heat for the IS.
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