8v8 was great fun, and each individual mechwarrior made a proportionally larger impact on a given match.
4v4 would also be super thematic (lance against lance), and would maximize the impact of individual player skiill while still retaining the team-based foundation of the MWO experience.
1v1 would be an amazing option, if only as a true test of individual talent, without the ability to blame anyone else for your own failings.
PGI already offers several game mode types, which players can check any or all of. Why not team sizes as well? Obviously a premade would have any team size lower than their current number disabled, and you'd be unable to do groups that were one short of a full team for a given size if you had that size selected (2 or 4 in 4-mans, 2-6 and 8 for 8-mans, 2-10 and 12 for 12-mans).
I could see how 1v1s might not work out from a server resources standpoint, but 4v4 and 8v8 would both be great fun.
I know that several of the people I play with would be far more active if 8v8s came back, and would play all the time if we had 4v4s.
Sure, there's the Private Match system, but for 4v4 you need 8 players, two of whom have Premium Time. 8v8 is even worse, needing 16 players to run one. Far better if PGI simply added the 4v4 and 8v8 options to the standard game queues.
Edited by Levi Porphyrogenitus, 06 August 2014 - 08:35 AM.