Is it map awareness? mech awareness? i.e. knowing the builds and their strengths and pitfalls when piloting them and fighting against an opponent, fast twitch reactions? intuition (i.e. when to commit and when not)? or am I missing something fundamental?
I am asking this because I have 2000+ games on my belt and I think I'm becoming slightly above average. Sometimes I carry hard, 5-6 kills (even on an adr) or sometimes I just die midway the match because of a misstep. Most of the time I pug, though occasionally play with the Mariks <3
Thus my second question is, which do you think is a good way to improve?
----------------------------------------------------------------------------
----------------------------------------------------------------------------
A summary of the best answers:
- A lot of tabbing targets. Legging this guy, getting away to knock the arm off an almost stripped guy, switching to the get the kill shot on a open CT and moving back to range the legged. Prioritizing.
- Patience; the ability to hold back, protect yourself, and know when to engage and disengage. It's hard to get better when you charge headlong into the fray and die. It's also seemingly REALLY hard for some pilots to break off an attack when they aren't winning an exchange! If you're going to die before the person you are shooting, move.
- a. Patience is also a decent virtue when shooting; taking an extra half second to actually AIM at damaged components is a skill that seems to elude most people.
- A good mouse, well calibrated. Most people have their mouse sensitivity far too high.
- Lots of games are won or lost in the mechlab. Running crap variants with crap loadouts is a sure way to earn yourself a seat in the sub 100 damage club.
- I think one of the best tips though, is to find a mech you excel in, and keep excelling in it. Lots of my friends won't run in their favorite mechs because they're playing the giant killer robot version of Pokemon, and use their playtime simply to grind out mechs and variants. Madness!
- Knowing when to commit in a locust mech or an atlas and everything in between, same goes with ecm jamming, when to give away your position when sneaking/flanking with lrms or close range weapons, when is the best time to use that single uav and so on.
- To improve you just need to keep playing, every map has different flows of battle for each of the different game modes. Observe the routes that are taken most often so that you will know if it is a good idea to go that direction or not from the other team, where to wait for a bottleneck surprise or a uav drop and more importantly where to flank and sneak up on the enemy.
- An experienced pilot has played the game for a while, knows how to Modify a Mech for his play style
- The ability to zoom back out once they've zoomed in (nothing says "noob" like someone trying to navigate the terrain while zoomed in and getting stuck on EVERYTHING).
- Being able to move and shoot at the same time...as opposed to standing still in the middle of an open field, zooming in and trying to be the best CoD sniper in the game, ever.
- Experience != good. Experienced pilot just mean:
b. Have enough fund for proper mech
c. Played in each map enough to know the layout
d. have story to tell
e. understand terminonlogy
This topic should be called "what make a good pilot" instead. Then that would mean
a. Have good awareness of the battlefield
b. Applied knowledge of mech strength and weakness
c. Applied knowledge of his role to fit with the team
d. Have good hand eye coordination to land shots
e. Applied map knowledge
f. Ability to create opportunity
g. Can make fast, accurate, and decisive decision
h. Ability to perform under pressure
i. Ability to take criticism/failure and improve
- One thing that sticks out in my mind, and something I try to do whenever possible, is prioritization. I see a lot of pilots trying desperately to kill the Atlas that has no arms or STs and no weapons; two or three or four swarming around it trying to get the kill shot while the fresh Warhawk is chewing up their teammates.
- Knowledge of how mechs affect the battlefield. An atlas can change the flow of battle. enemies will abandon other mechs for the atlas. Timber Wolves can inspire other mechs to stay and keep fighting if they are outnumbered. Dire wolves set the firing line.
- The other part is ability to read the game flow and react appropriately, for example given your game knowledge you know that within 30 seconds of a match starting an ecm raven could make it to X location, or given that x mechs were spotted at y location you can safely move to z. This also includes understanding what your teammates (and opponents) are trying to do and acting appropriately.
- Knowing how to spread damage, pressing the R key, focusing on one component and removing it (whether it's a Leg or the CT) with minimal spread.

kudos to all contributors
Edited by Gattsus, 05 October 2014 - 09:41 PM.