Dracol, on 29 September 2014 - 03:07 PM, said:
....which is derived from the radar negation that stealth fighter jets receive from specialized paint and overall design
I just prefer starting at the root of an issue

Stealth armor in battletech is a little more than that -- the fluff states that beyond angles and materials making it deflect radar, it also traps heat inside the 'Mech with baffles (which is why it gets the +10 heat a turn) which makes it difficult to detect by IR sensors. It would be less shiny in heat vision mode, which would be a cool little function of it.
However it doesn't come out in the time line for a long time.
ECM, by the lore and rules, is pretty potent, but not nearly as potent as we have it in MWO for the fact that it does not effect the targeting of missiles. It makes targets more difficult to spot beyond line of sight (sensors in Battletech can see through walls and obstacles), but units in Battletech can make attacks against ECM 'Mechs with any weapons, including missiles without problem. There is a third mode that makes it more difficult for attacks against it, which could be interpreted in real time as generating longer lock on times against 'Mechs protected by ECM.
https://docs.google....dit?usp=sharing
The above document outlines the differences between ECM in Battletech and MWO -- its a long read, and I didn't really dispel the myths that we see regarding "indirect fire having a requirement of C3," or that "all 'Mechs have free C3" that we see tossed around a lot on the forums, but it goes over what ECM in the Battletech universe pretty in depth. The solution at the end is still sort of overpowered compared to what ECM should do, and somewhat obsoletes stealth armor still, but since we probably will never see actual stealth armor my proposal leaves a little bit of stealth function to not totally eliminate the role of light 'mech snipers from the game.
Edited by DocBach, 29 September 2014 - 04:00 PM.