Same goes for energy weapons! Small lasers at 0.5 tons, Medium lasers at 1 ton, the Large laser at 5 tons, and the PPC at 7! Where'd the extra 4 tons come from on the Large laser?
Therefore, I propose this list of weapons (dates not relevant to discussion):
Light PPC -
Damage: 5
Tons: 3
Crit Slots: 2
Fills in the space between the ML and LL nicely, while adding some lightweight FLD punch for smaller Mechs who would otherwise struggle to fit a full-size PPC.
ProtoMech Autocannon -
(AC/2) (AC/4) (AC/8)
Damage: 2 Damage: 4 Damage: 8
Tons: 3.5 Tons: 4.5 Tons: 5.5
Crit Slots: 2 Crit Slots: 3 Crit Slots: 4
Provides a very nice spread within the 0.5 to 6 ton Ballistic weight gap. Some worries on the outdating of normal AC/2's and AC/5's, possibly even AC/10's. Could be solved by locking them to Light 'Mechs only (possibly Mediums too?). Also provides Lights with the punch to threaten heavier Mechs, and could give Mediums more punch for the ton with their tighter tonnage restrictions.
Light AC/2 -
Damage: 2
Tons: 4
Crit Slots: 1
Gives a nice 4 ton alternative to the normal AC/2. Could be balanced by a shorter range and higher reload so as to not outdate the standard AC/2. Still provides a lightweight AutoCannon for smaller Mechs.
Light AC/5 -
Damage: 5
Tons: 5
Crit Slots: 2
Sounds even better, right? Again, shorter range and longer reloads to balance it out against the standard AC/5. Still provides a lightweight punch for smaller Mechs.
Light Machine Gun -
Damage: 1
Tons: 0.5
Crit Slots: 1
Sounds pretty crappy, yeah? But with some kajiggering, you can make it 0.25 tons for IS (and IS only), giving the IS Lights a little something to look forward too.
Heavy Machine Gun -
Damage: 3
Tons: 1 (Clan 0.5)
Crit Slots: 1
With kajiggering, Clan HMG's would be 1 ton as well, just because it would be stupid otherwise. Either way, provides Heavy and Assault Mechs with a reason to bring a Machine Gun, this baby would bring the HURT in a sustained smack-down.
Machine Gun Array -
Damage: NA
Tons: 0.5
Crit Slots: 1
Focus them MG's! Allows the fitting of four (4!) of any MG type within one hardpoint! Restricted to single hardpoint sections/pods only, it would allow small Mechs or Mechs with few hardpoints to bring in much more firepower to the game.
Light Gauss -
Damage: 8
Tons: 12
Crit Slots: 5
It might not hit as hard, but that can be changed easily. Point is, 12 ton (Light) Gauss Rifle! For the same tonnage as a full Gauss Rifle, you can pack one of these bad boys and 3 tons of ammo (48 rounds at 16 rounds per ton!). It doesn't seem so bad now, eh?
And finally, because I felt like it (and it's muh favoritest gun):
THE LONG TOM CANNON!!!!!!!!!!
Damage: 20!
Tons: 20!
Crit Slots: 15!
IT'S A MECH MOUNTED HOWITZER! LOOK AT ALL THAT POWER! LOOK AT ALL THAT GRACE! SHOOT PEOPLE FROM BEHIND COVER! DROP SHELLS OVER THEIRS! PROVIDE FIRE MISSIONS!
IT DOES IT ALL!!!!!!!!!!!
Edited by Alek Ituin, 29 September 2014 - 04:40 PM.