Almond Brown, on 02 October 2014 - 05:58 AM, said:
First off the amount of assumption in your OP is staggering. Also the amount of bad information is near gag reflex generating.
OP? As in the post you quoted? are you confusing me with the starter of this thread? Or my first post in this thread? In any case your use of language is off putting and hardly conductive to a discussion ... oh sorry maybe i should say the way you communicate makes me sick to the stomach and i threw up a little in my mouth? Did that add to the discussion? no neither does describing something as gag reflex generating ...
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The Clans will be held to the Drop-ship limit same as the I.S. 4 Mechs each, 1 of each weight class, so No there will not be any 6 TW and 6 SMN initial drop waves. 4 and 4 maybe but if that wave is lost, ouchers the rest of the way....
Yes ... ok, i know. I never stated they would be taking a drop deck like that. Are you confusing me with someone else???
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As to the Offense vs Defense assumption. Why do you just assume that the faction which owns said Attacked Planet does not have themselves 12 man just waiting, all kitted out, Commed up and raring to go?
I do not assume they will not, it would be good if large groups get matched against large groups and smaller groups get matched against smaller groups that would be best. The conversation is about how smaller groups banding together are at a significant disadvantage to a team on TS who had more prep time.
It is nothing to do with the skill levels or people who train together it is simply about the inherent system advantages a 12 man group has over a mixed group.
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There will be limited Planets to attack starting out, so why not just CHILL and see how it plays out and not just ASSUME what you consider the obvious...
I am not assuming anything except the way the game currently exists means that smaller groups have an uphill battle to communicate effectively when trying to fight against 12 man groups.
Maybe with all your talk of assumptions ... you need to actually read what i posted rather than assume what i am actually communicating ...
Livewyr, on 02 October 2014 - 06:26 AM, said:
Aside from the commo rose, what else can they do? (This is not a rhetorical question, I am genuinely interested because based on my experiences in this game and all others: there is not much PGI can do.)
Faction Chat
Pre-game lobby (with 2 minutes until drop, I think)
Commo rose
Anything else?
I think those things are essential tools to start with. Faction chat/LFG chat should be low hanging fruit IMO. I know my unit would be happy to put a call out for players if we have less than 12 and host a TS for instance. Faction chat also adds a sense of community that is really lacking in game.
Commo rose is on the plan i think, if it is even in development i dont know but it needs to be a part of a larger revamp of the map and even the HUD to show orders, spotting, etc to be MUCH more visible (and audible). The entire non-voice communication aspect of MWO is very lacking.
Pre-game lobby would be much better. Like we have now but with more time as you say, but also being able to see where your lances are, what loadout your team has, and the ability for commanders and lance leaders to draw or set points on the map before have. Combine that with VOIP and you can quickly put together a battle plan and get most people on board quickly.
There is no helping some people who simply ignore everything but each peice adds a new layer that makes tactics more visible, communication easier and will help 12 mans, small groups, and even the solo queue.
There is a lot of additional polish and systems that will all link together to create something better.
The danger is that it make the HUD and audio too busy, but i would gladly have that compared to silence form team mates not because they are dumb, but because its just too hard to try and communicate right now outside of your own TS. Even on our own TS i wish i could more easily set waypoints that try to fight and see co-ords etc