Jump to content

Re: Clan Jj Changes And Why It Is A Good Thing

Gameplay

21 replies to this topic

#21 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 30 September 2014 - 01:33 PM

View PostViktor Drake, on 30 September 2014 - 11:49 AM, said:

Well at least they are finally going to fix JJs in general, I am really happy about this, happy like you can't imagine.

Still disagree about "fixing" JJs to chassis that don't have fixed JJs in the first place simply because changing the way they mount JJs to Clan mechs doesn't do anything to actually change balance. There is just no good reason to make this change other than to mollify those people who own Summoners and Novas and want to be able to remove some or all of the JJs from those mechs. What is worse, this still isn't going to satisfy Summoner and Nova owners because what they want is to be able to remove JJs from these mech not see them get "fixed" to other mechs.


It is not the chassis they are being fixed to. It is the OMNIPOD they are being fixed to. If the TBR-Prime is completely prime, or has TBR-C omnipods mixed in... it has NO JJs. If it throws on a TBR-S torso.. it will have 2. In that Torso.

#22 Cimarb

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,912 posts
  • Twitter: Link
  • Twitch: Link
  • LocationA hop, skip and jump from Terra

Posted 30 September 2014 - 04:03 PM

These are very good changes for the game, but you are always going to have people whining that their favorite build has now been changed. They will survive, at least long enough to have something else to complain about.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users