HashtagComStarWasRight, on 30 September 2014 - 08:47 PM, said:
Except nobody has suggested that this be done. Merely that IS ACs fire in bursts like Clan ACs. Same damage, still able to put it all in one place. If you're good enough.
1) Making IS ACs burst fire will do exactly that, make them trash.
Clan
ULTRA AUTOCANNONS are bad weapons, but at least they can double tap. IS
AUTOCANNONS would (mostly) not be able to double tap.
2) You are under the silly illusion that "it just takes more skill!"
It's a ridiculous premise, the devs tried to sell us this tag line but really it's ridiculous and untenable.
It has nothing to do with "skill", it has to do with basic game mechanics and the fact that your target can use their own skill to mitigate your damage easier.
Here are some reasons, in bullet format, why "burst ACs" are bad compared to Lasers - both of which are spread/DoT weapons.
- Heavier.
- Take up more crit slots.
- Have projectile speeds & travel time, and are not hitscan.
- Affected by gravity.
- Ammo reliant (which requires even more tonnage, crit slots and risk explosions)
The single benefit is that they aren't "hot" weapons. That's really not sufficient to justify them being so bad.
The reason we see Dire Wolves take them, are because:
> The Dire Wolf can boat 40 to 50 tons of them, and would struggle to use all their tonnage if they solely used energy weapons.
>The Dire Wolf's terrible speed and poor maneuverability, means it needs some ballistics for the many situations where it simply cannot disengage from combat.
> Some players struggle to use Gauss
Edited by Ultimatum X, 01 October 2014 - 01:21 AM.