Regarding Memory Allocation Errors
#21
Posted 25 October 2014 - 04:27 PM
#22
Posted 27 October 2014 - 11:43 AM
#23
Posted 02 November 2014 - 09:38 AM
I hope you guys figure this out soon. Let me get my report submitted.
#24
Posted 04 November 2014 - 12:18 PM
#25
Posted 04 November 2014 - 02:40 PM
#26
Posted 05 November 2014 - 10:40 AM
Good Job!!
#27
Posted 06 November 2014 - 04:50 AM
PGI, you're getting closer, guys, but keep at it.
#28
Posted 07 November 2014 - 10:37 PM
EvilCow, on 05 November 2014 - 10:40 AM, said:
Good Job!!
Yea same but something not very cool... FPS have a 50% drop value now.
From a 60 fps almost always i am now 20 or 30 fps... with all game in low details (like before) and i am not alone ...
i prefer a fluid multiplayer game with lot of crashs than a laggy game without crash ...
And anyway with more detail crimson and some others map still crash ... but dont stop your effort PGI
Edit: high detail "for all" and "low for shader, posteffect and effet" get 55 - 60 fps ( vsync always ) in every map in testing ground.
But in game with others players and server connection >>> 20-40 fps in low for all map and 15 fps in crimson >>> unplayable at all.
Edit2 : 15 fps appears only when https://mwomercs.com...type=challenges was activated in firefox.;. 40 fps average with low detail so its fine.
Edited by Idealsuspect, 11 November 2014 - 11:23 AM.
#29
Posted 09 November 2014 - 10:46 PM
#30
Posted 10 November 2014 - 07:33 AM
#31
Posted 18 November 2014 - 05:57 PM
#32
Posted 19 November 2014 - 04:46 AM
#33
Posted 20 November 2014 - 11:56 AM
Kay Wolf, on 22 October 2014 - 08:28 AM, said:
This was my case too! Low spec laptop, Vista 7. Since last 2 patches I dont have memory crash anymore!
BUT, desync is back. Every 2nd game last night. O.K teleport saved my a** and we won because of that, but really...again???
BTW (not related) only 1 alpine peaks in last 200-300 battles???
Also, drastic frame drop since last 2 patches.
Edited by ExoForce, 20 November 2014 - 11:58 AM.
#34
Posted 20 November 2014 - 06:30 PM
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