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At What Point Did Mwo Stop Being Fun?


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#81 RockmachinE

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Posted 02 October 2014 - 03:33 AM

View PostChristof Romulus, on 01 October 2014 - 08:35 AM, said:

So awhile ago, just after the first Lurmpocolypse, I took an 8 month break from MWO.

I did this because I was getting tired of attempting to maintain my K/D ratio (at the time it was 10:1, and YES it was because I was slinging LRMs like they were going out of style).

After a few days off, I felt that I could just sit on my K/D - as any time I returned to the game, I would have to down 10 people before not having the pressure of maintaining the ratio. Also, I couldn't play many other mechs than my Atlas - as (at the time, there wasn't much of a selection) playing any of the other available mechs posed a huge threat to my K/D.

Anyway, that's the point that I found MWO not fun - I dreaded logging on and playing because it would chip away at my accomplishment.

8 Months later, I came back to MWO and the game was entirely different. ECM had dropped into the game, the LRMs were toned way down etc. - But I made a decision: that I was going to have fun.

Since that point, I no longer attempt to live no matter what, and I get to play all of the variable chassis that exist in the game, using builds that are beyond the few that are the most 'meta'. Ever since I played MWO to have fun, I have had fun. When I treated it like a job - that's when it lost the magic.


LOL you ruined your own fun.

Edited by Louis Brofist, 02 October 2014 - 03:34 AM.


#82 LordKnightFandragon

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Posted 02 October 2014 - 03:39 AM

View PostFatYak, on 30 September 2014 - 10:45 PM, said:

I wish it was, i just cant see it anymore



Yeah, pretty much every time I have played its been either hide behind the rock and take a few pot shots, or die to LRM swarms as soon as my face pokes out to scan for targets. other times its poke out and PPCs and GRs shred my ass down to nothing before I can back up. I am with you in that this game isnt very fun. Last time I tried to play, I poked up on the middle in HPG, got beat down a bit....every attempt to move up to fire was shot to bits.....another I went around a rock to look for enemies to shoot, got missiles rained on me until I was clear back in the corner I started in....

Maybe if they ever do have a singleplayer/coop system that allows us to go against randomly generated AI missions with the mechs we have bought in our lab, this game will be fun to play...but the MP is rather boring really....

#83 Sjorpha

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Posted 02 October 2014 - 04:04 AM

For what it's worth I feel the game has been steadily improving since I started playing. Haven't played in group que yet so I can't say how that is, but the solo que improved immensely after the separation. New map is awesome as well, I hope we'll see more maps of that quality.

Two things I'd like specifically: Water deep enough (for all mechs) to go under the surface and hide and large structures (factory, mine shafts, space stations/ships etc) for indoor fighting.

#84 FatYak

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Posted 02 October 2014 - 04:05 AM

View PostMickey Knoxx, on 01 October 2014 - 06:41 PM, said:

When complaining took precedence over logic.

Ha, nice one micky. Perhaps your right





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