Give missile launchers a shared cooldown so that they cant be chained back to back non-stop
Fire them as a group and deal with heat issues, or wait for shared cooldown
1
Give Missile Launchers Shared Cooldown
Started by UrsusMorologus, Sep 29 2014 10:08 AM
11 replies to this topic
#1
Posted 29 September 2014 - 10:08 AM
#2
Posted 29 September 2014 - 12:16 PM
No.
#3
Posted 29 September 2014 - 01:44 PM
Thinking about it some more, should do this for all weapons of same type
Fire them in a group or wait for CD
Fire them in a group or wait for CD
#4
Posted 29 September 2014 - 01:55 PM
No
#5
Posted 29 September 2014 - 01:57 PM
No.
#6
Posted 01 October 2014 - 01:30 AM
I LOVE THIS IDEA! ALL WEAPONS SHOULD SHARE A COOLDOWN, SO THAT IT'S ALPHA, OR GO HOME! CAPS LOCK MEANS YOU MUST OBEY ME!
Seriously. No.
Seriously. No.
#7
Posted 01 October 2014 - 02:00 AM
The weight, damage and cooldown of the launchers (with Artemis) results in a damage per ton per second ratio that is more or less constant. No change needed I think.
#8
Posted 01 October 2014 - 03:29 AM
I came here thinking that what the OP was proposing was that, if you fire, say, an LRM 15 and an LRM 5 together, the LRM 5 inherits the longer cooldown of the LRM 15. An idea I was prepared to consider, even though my argument would be in favour of no as it enables the lighter launchers to have some use on the battlefield, but I can see some sense in the argument for yes.
When I read what the OP actually meant...
When I read what the OP actually meant...
#9
Posted 01 October 2014 - 09:18 AM
Just no.
#10
Posted 01 October 2014 - 09:44 AM
#11
Posted 01 October 2014 - 09:55 AM
#12
Posted 01 October 2014 - 02:38 PM
No.
Let me put it to you another way.
Over my dead Mech.
Let me put it to you another way.
Over my dead Mech.
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