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Inner Sphere Mechs Are Op


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#61 Karl Streiger

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Posted 08 January 2015 - 02:11 AM

View PostManusDei, on 08 January 2015 - 02:03 AM, said:

All we need is a little more meddling with weapons and chassis balancing and things will be good. Vicious cycle of endless meddling to find balance. Dear PGI take these useless jump jets and give me back my ammo and heat sink. 12 Thunderbolts with PPC's is meta.

still not a point - 12 Panthers with ERPPCs will be meta either - the valid statement focus fire - with front loading capability is OP

although they should really make JumpJets worth usage
but that need a complete overhaul - another story

Edited by Karl Streiger, 08 January 2015 - 02:12 AM.


#62 pwnface

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Posted 08 January 2015 - 02:16 AM

View PostKarl Streiger, on 08 January 2015 - 02:11 AM, said:

still not a point - 12 Panthers with ERPPCs will be meta either - the valid statement focus fire - with front loading capability is OP

although they should really make JumpJets worth usage
but that need a complete overhaul - another story


I'll bet you a planet that my unit will out-snipe yours without using any ERPPCs. TDR-9S is a fantastic mech, but it isn't the devastating boogeyman of sniping that everyone claims it to be.

#63 Karl Streiger

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Posted 08 January 2015 - 02:22 AM

View Postpwnface, on 08 January 2015 - 02:16 AM, said:


I'll bet you a planet that my unit will out-snipe yours without using any ERPPCs. TDR-9S is a fantastic mech, but it isn't the devastating boogeyman of sniping that everyone claims it to be.


Sorry to say - but I'm in no position to breach the cease fire between our factions :) ;)

and the Thunderbolt is indeed a good Mech - an i will keep using it - even when they fix the quirk BUGs - because i don't think that numbers of more than 12,5% could be anything else but some mistake

#64 pwnface

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Posted 08 January 2015 - 02:26 AM

View PostKarl Streiger, on 08 January 2015 - 02:22 AM, said:


Sorry to say - but I'm in no position to breach the cease fire between our factions :) ;)

and the Thunderbolt is indeed a good Mech - an i will keep using it - even when they fix the quirk BUGs - because i don't think that numbers of more than 12,5% could be anything else but some mistake


Damn it! Ardoz is still an ugly FRR island in Kurita space and I'd love a chance to take it back in a civilized manner.

It has been really nice to be able to focus on attacking clans though, now that most of our IS borders are calm.

Edited by pwnface, 08 January 2015 - 02:26 AM.


#65 Rehl

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Posted 08 January 2015 - 02:28 AM

I remember once, being so sick of my Locust, that I actually got out of the cockpit ingame, grabbed a crowbar, and wailed on dire whales all match. Ended up doing 9000 damage.

#66 Karl Streiger

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Posted 08 January 2015 - 02:30 AM

View Postpwnface, on 08 January 2015 - 02:26 AM, said:

Damn it! Ardoz is still an ugly FRR island in Kurita space and I'd love a chance to take it back in a civilized manner.

Nope half the FRR belongs to the Tamar Pakt - so Steiners mostly those aligned with House Kelswa have a better claim.

Anyhow - i don't mind if all factions fight each other on all available fronts - first it doesn't matter. Your faction doesn't loose anything while loosing a planet.

last not least it makes things simpler - "May the Light of Blake - guide my weapons!"

#67 Lily from animove

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Posted 08 January 2015 - 02:38 AM

7/12 is not an entire team, and other pilots did serveral hundreds of damage as well.
Thats not how to analyse a scoreboard right.

#68 ManusDei

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Posted 08 January 2015 - 03:41 PM

I am not sure your aware that the hitbox on thunderbolts is broken just like the jenner in the past. Tons of damage to a right torso and minimal damage to the thunderbolt.

#69 MauttyKoray

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Posted 08 January 2015 - 05:12 PM

Gotta agree, IS mechs can be seriously OP if played correctly. Here's a fairly recent game in an Awesome I piloted, practically a one man wrecking crew.

Posted Image

#70 Necromonger Commander

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Posted 08 January 2015 - 06:32 PM

Well you have presented about 1000 times as much evidence as the clan crymores have produced regarding the TDR....

#71 Sahoj

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Posted 08 January 2015 - 07:38 PM

Even a locust lives for a day!

#72 Zfailboat

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Posted 08 January 2015 - 09:39 PM

View PostI Zeratul I, on 02 October 2014 - 03:21 AM, said:



Its not photoshopped. It was conquest mode on canyon network. There's a cap point near the corner of the map. I think the locust and I got the best of the sneak and peek part of things whereas everyone just camped.

Here's another from earlier in the day where inner sphere mechs posted highest damage.

Posted Image

I should take more screenshots. My experiences in game are the opposite of what I hear most forum posters saying. lol



I love this. It goes to prove that Clanners just don't have a clue. Here you are bitching that IS mechs are OP

On the winning team there was 8 IS mechs - each averaged 322 dmg (total of IS dmg /8) there was 4 Clan mechs - each averaged 463 dmg. but yes IS are op...

On the loosing team there are 7 IS mechs - each averaged 270 dmg. there are 5 clan mechs each averaging 204 dmg However IS mechs included 3 x 100T assaults. and the 5 clans included and adder and a kitfox

Please improve your reading comprehension skills again before posting, I know you are just trying to go with the flow but you really don't have a clue.

Oh and on the winning team 3 IS mechs out of 8 were dead, all of them mechs which use XL engines. 0 Clan mechs out of 4 were dead all which use XL engines. Guess which side has the superior survivability?

Edited by Zfailboat, 08 January 2015 - 09:42 PM.






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