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20 Bucks (Roughly) To Camo 1 Mech?


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#21 IraqiWalker

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Posted 02 October 2014 - 11:12 PM

View PostSecretlyAFish, on 02 October 2014 - 06:17 PM, said:


Calling someone broke because they have a problem with the price of one of the most trivial aspects of the game is pretty ignorant. In case you didn't see what I said before, I spent WELL over a thousand dollars on World of Tanks. I just like to feel like the company I am helping support by paying money, appreciates my support. I have no problem that people spend 500 bucks on a gold mech, I probably spent 3 times that over the course of my time on tanks. What I do have a problem with is that, they have these ridiculous packages, but everything is expensive. All the colors I liked and wanted on my mech were 1000 mech points each. I will be in school soon and I don't have the money to just throw around and waste anymore.


Again, seriously. Camo for 75 MC, 125 if it's premium camo. Basic colors are available for C-Bills, and regular colors are available for cheap as well. It's like 250 MC for a premium color, and colors are unlocked for all your mechs.

#22 Tim East

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Posted 03 October 2014 - 05:52 AM

It's actually like 1,000 MC for a premium color most of the time iirc. This thread and my own experience with wanting colors, but not being willing to expend the amount of MC they cost kind of makes me wish I could view the demand curve for mech cosmetics. You know, as the price goes down, the number of people willing to purchase a given item will rise, and I kind of wonder if the current price has been calculated to give maximum profit to PGI or if it was just something they set and hoped for the best.

For example, if 1,000 people buy premium colors at 1,000 MC a shot, that's 1,000,000 MC expended. If lowering the price by half to 500 (or 250 for most colors) MC a pop attracts more than 1,000 people like me, they'll have more than broken even on the sale. I suppose that the part I do not know is whether or not cutting the price by half is the ideal point of the demand curve to attract the amount of buyers that will expend the maximum total amount of MC, and that part is difficult to calculate even if one were to have all the data from color sales in the past because you have to take into account people who already bought the colors, people who would buy them even if the price didn't change but are hoping for a lower one and basically playing a waiting game with the company, and people who wouldn't buy the colors at any price.

Economics is a sloppy, complicated, discipline for something labeled a science. <_<

I suppose from a personal perspective, for me to spend MC on colors and patterns, four things would have to happen in a certain order. First, a Locust hero must be made. Second and third, said hero and TDK must go on sale. Fourth, colors must go on sale. I suppose that TDK going on sale prior to the creation of a Locust hero would be sufficient for the purpose of my budget plans as well, though hardly ideal. Heh, there exists a decent chance that I'd break down and buy the hypothetical Locust hero at regular price as well, if it looks particularly appealing to me. That goes back to what I said about the company and consumer playing a waiting game. It's kind of like playing chicken and seeing who elects to spend money/lower prices first.
So, first hero mechs, then colors, is what I'm saying about my personal priorities. The practical use of the C-bill boost outweighs the novelty of painting my mech like I used to do irl.

Also, to the OP, yes, they are expensive, and yes, that does suck sometimes, but that does not mean that the company is trying to screw you out of money for nothing. The company is concerned with its own survival first, and that means putting customers pretty high on its priority list. If they are offering products at a given price, usually this is because it has been determined that this price is the ideal one at which to sell said products by a department devoted to that kind of math. Considering that the game lets people like me skate along and not pay anything at all if I don't want to, the quality of the product is far superior to WoT imho, and lacks the pay to play aspects that I distinctly recall from my higher-tier games there. It really is the best of both worlds here despite still being in a sort of evolutionary process of balancing rife with growing pains.

#23 salkeee

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Posted 03 October 2014 - 11:13 AM

I understand OP when I 1st came to this game I played 1 week than left becouze I felt greed from developers, I really did.
Few of my friends just gone away becouze of some high prices but where I live payments are kinda low.All of my friiends are spending average 10-20Euro per month but didnt want to do it on this game coz of high prices and of laughable maps with invisible walls those are major drawbacks.


Just a week ago 1 my friend asked me did this game came out of alpha, acording to him no game should exit alpha before fixin maps 1st I could agree with him.We live on those maps.

Edited by salkeee, 03 October 2014 - 11:21 AM.


#24 UrsusMorologus

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Posted 03 October 2014 - 11:20 AM

I guess you guys see the sale on camo patterns and colors

#25 Tezcatli

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Posted 03 October 2014 - 12:25 PM

Such an informative thread. Didn't realize colors were global. Now I'll definitely take a closer look when they put colors on sale :3

#26 Flak Kannon

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Posted 03 October 2014 - 12:29 PM

The bottom line...

Camo is not worth the cost for the chassis unlocks.

I have camo'ed every one of my 100 mechs.

BUT...

I have never unlocked a chassis specific camo pattern. I buy the single use for either 75 or 125 MC, and I live with it forever.

Colors on the other hand, when on sale, I will occasionally buy one or two colors.

Get a stable of colors.. go to the mech lab and test out every camo and every color on a chassis, decide what looks cool... spend the 75 mc, and enjoi forever. .. FYI. You can still edit colors on the one time use camos you do buy, so your not stuck with the same colors on that camo forever..

#27 LauLiao

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Posted 03 October 2014 - 04:00 PM

View PostFlak Kannon, on 03 October 2014 - 12:29 PM, said:

The bottom line...

Camo is not worth the cost for the chassis unlocks.

I have camo'ed every one of my 100 mechs.

BUT...

I have never unlocked a chassis specific camo pattern. I buy the single use for either 75 or 125 MC, and I live with it forever.

Colors on the other hand, when on sale, I will occasionally buy one or two colors.

Get a stable of colors.. go to the mech lab and test out every camo and every color on a chassis, decide what looks cool... spend the 75 mc, and enjoi forever. .. FYI. You can still edit colors on the one time use camos you do buy, so your not stuck with the same colors on that camo forever..


Pretty much this... Colors and Camos are on sale ALL the time 50% off (not all at once, but if you watch the sales and be patient you can get whatever you want at a better price.)

#28 Destoroyah

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Posted 03 October 2014 - 08:16 PM

The price for cosmetics in this game are indeed fairly steep. For a new player a premium camo and 3 premium colors would cost 4250 MC and that is a tough pill to swallow especially since it only applies to that chassis of mechs and there are roughly 30 IS chassis and 17 clan. So basically we are talking 30 bucks just to paint 3-5 mechs out of 150ish mechs. And to top it off we only get to enjoy the purchase in the mechbay, in the actual game only the other players get to enjoy your money. Yes the sales are nice and help make the purchase more bearable.

Now that said I believe the colors aren't to badly priced especially when they go on sale, because they are unlocked for all mechs at the end of the purchase in the long run getting all or most the colors is a bearable process that you can pace yourself with.

The patterns is where you get ripped off. Even on sale 375-675 MC for only a single mech chassis is steep and what if you want that pattern on several other mech chassis that 5ish dollar pattern starts to look not so cheap even on sale. It's obvious patterns are poorly priced cause in most games only 1 in every 20 mechs ever has a pattern while colors are applied to usually 1 in 3 mechs.

One shots aren't the be all solution either. Lets say you one shotted all your mechs then a new pattern comes out you really really want and you want it on several of your mechs. Understanding you losing your purchase on the last camo you go ahead and one shot several of your mechs. Suddenly that 75 MC isn't so small anymore after 10-15 uses and you just lost that much more again on the one shots you had before the new one, but it was still cheaper then paying for the unlock per chassis. Now lets say down the road a similar circumstance appears except this time your mech library is much bigger and there are 50-60 mechs you want to do and you know that is going to cost you big. By that time you would be saying to yourself why don't they got a global pattern unlock option.

The pattern prices need to be halved and a global unlock needs to be added even if it cost 5000 MC the investment would pay for itself in the long run.

Edited by Destoroyah, 03 October 2014 - 08:24 PM.






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