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Locust Buffs


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#21 Mothykins

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Posted 02 October 2014 - 07:54 PM

View PostHoax415, on 02 October 2014 - 07:48 PM, said:

Its a little troubling as an example considering ML is the stock setup and this instead reads like a Comp player trying to make it useful and saying "only LL is decent on this".

But its far too early to draw a lot of conclusions from one "subject to change" set of quirks for a tier5 20-tonner

... See the Talon Emblem? This thing is my Baby.
:C

Never to early to speculate.


But, yeah, sounds like a comp. players perspective. I think Med laser buffs would have been better; ER range. Like, really. 800m range on an IS medium laser? Crazygood.

#22 Lexx

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Posted 02 October 2014 - 08:15 PM

I don't like they idea of them doing a perk for a specific weapon. It's like they are telling us what build to run instead of letting the players think up their own builds.

An energy weapon perk is fine, but not just one type of energy weapon.

#23 Mothykins

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Posted 02 October 2014 - 08:19 PM

View PostLexx, on 02 October 2014 - 08:15 PM, said:

I don't like they idea of them doing a perk for a specific weapon. It's like they are telling us what build to run instead of letting the players think up their own builds.

An energy weapon perk is fine, but not just one type of energy weapon.

Ehhh, no, I like the whole Specific weapon quirk, to try and reinforce the stock loadouts and stock roles.

Emphasis on stock. AC10 Hunch should get AC10 buff, Locust 3m gets small laser buffs, etc etc. This makes sense.

ERLL on a 1V does not so much.

#24 Scratx

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Posted 02 October 2014 - 08:46 PM

I think there's supposed to be general energy and ballistic buffs in there too.

#25 Nothing Whatsoever

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Posted 02 October 2014 - 08:57 PM

Huh, ER/LL buff too? Okay I guess, that should likely change though (at least I hope) to something else, such as adding a Ballistic slot to each arm on the 1V.

The rest sound fine though.

#26 Kassatsu

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Posted 02 October 2014 - 09:06 PM

I... Might play my Locust again if they buff LCT-1V properly. MG range/RoF boost pls. Maybe give it more MG ammo? I don't know. It's just a fast-moving target that makes the person that scored the kill shot go "YES" when it lands, I can't remember the last time I saw a Locust with above 200 damage.

Aside from a 400-something match I had ages ago with multiple kills because I snuck around frozen city and tapped people from behind with 4 medium lasers and 1mpl (this was before the 1E came out and the 3M was the "best" due to NOT having god awful machine guns or what, 1 ton of SRM ammo).

I can has LCT-3M(P)?

#27 MonkeyCheese

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Posted 02 October 2014 - 09:09 PM

#LOCUST2014

yay


Now we just need a hero.

#28 Grey Ghost

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Posted 03 October 2014 - 12:06 AM

:blink: Egads! If I wanted to snipe in a light Mech, it certainly wouldn't be in a Locust 1V. Oh my...

#29 AlexEss

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Posted 03 October 2014 - 12:25 AM

To be fair as long as the buff is not a headmaster style ability to attach to a Atlas it will not help.

That would be awesome otoh.

#30 Carrioncrows

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Posted 03 October 2014 - 12:53 AM

Anyone who doesn't respect the locust needs a lesson in Lurking.

Posted Image

Edited by Carrioncrows, 03 October 2014 - 12:59 AM.


#31 MonkeyCheese

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Posted 03 October 2014 - 01:56 AM

View PostAlexEss, on 03 October 2014 - 12:25 AM, said:

To be fair as long as the buff is not a headmaster style ability to attach to a Atlas it will not help.


OH HELL YES



Needs to be a thing

#32 Bill Lumbar

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Posted 03 October 2014 - 05:01 AM

View PostCarrioncrows, on 03 October 2014 - 12:53 AM, said:

Anyone who doesn't respect the locust needs a lesson in Lurking.

Posted Image

I have to agree.... RESPECT the Locust, some pilots do better in them than others :ph34r:

Posted Image

#33 Destoroyah

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Posted 03 October 2014 - 06:05 AM

I really dislike they are forcing the 1V locust that is supposed to be unique to the other locust cause of it's MGs to use a weapon that is so heavy they got to sacrifice most or all those MGs to cater to one weapon. Also it restricts too many build options just to bring the locust up in power. The better solution would have been too make the energy buffs apply to all lasers so if you want a longer reaching rapid fire Medium laser or Medium pulse laser all power to you.

Edited by Destoroyah, 03 October 2014 - 06:05 AM.


#34 process

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Posted 03 October 2014 - 06:46 AM

I hope they decide to go with a general energy buff, since I mastered my 1V with a single large pulse laser.

#35 Alaskan Nobody

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Posted 03 October 2014 - 07:57 AM

View PostGrey Ghost, on 03 October 2014 - 12:06 AM, said:

:blink: Egads! If I wanted to snipe in a light Mech, it certainly wouldn't be in a Locust 1V. Oh my...

Even if I were to do it in the Locust - the 1E or the 3M would do it better (Put the lasers up HIGH!)

#36 Kaeb Odellas

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Posted 03 October 2014 - 08:00 AM

Give the Locust's CT energy hardpoint the ability to track up and down with the arms. It looks like it's mounted on a turret or something.

#37 Mothykins

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Posted 03 October 2014 - 08:12 AM

View Postprocess, on 03 October 2014 - 06:46 AM, said:

I hope they decide to go with a general energy buff, since I mastered my 1V with a single large pulse laser.

Ew.

But yeah, a general buff would be a bit better...

#38 xengk

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Posted 03 October 2014 - 08:14 AM

View PostMonkeyCheese, on 03 October 2014 - 01:56 AM, said:


OH HELL YES



Needs to be a thing


I always though that look painful as hell for the human pilot. (I know they are different series)


#39 Dracol

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Posted 03 October 2014 - 08:22 AM

View PostCavale, on 02 October 2014 - 08:19 PM, said:

Ehhh, no, I like the whole Specific weapon quirk, to try and reinforce the stock loadouts and stock roles.

Emphasis on stock. AC10 Hunch should get AC10 buff, Locust 3m gets small laser buffs, etc etc. This makes sense.

ERLL on a 1V does not so much.

Stock load outs sometimes doesn't reflect the landscape of MW:O. I could see the Locust ERLL buff coming from, not the comp crowd but from the player data. If the most common build in MW:O for that locust variant are ERLL builds, then a buff to that weapon would benefit the most MW:O players.

Its hard for me to imagine comp players even looking in the direction of the locust, let alone trying to get it to work at high ELO level play.

#40 Hoax415

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Posted 03 October 2014 - 08:26 AM

View PostDracol, on 03 October 2014 - 08:22 AM, said:

I could see the Locust ERLL buff coming from, not the comp crowd but from the player data. If the most common build in MW:O for that locust variant are ERLL builds, then a buff to that weapon would benefit the most MW:O players.


That's a fair enough supposition and a good enough reason to buff ERLL I suppose. If they look over the data and see that's what pilots actually pilot then its basically MWO lore friendly if that concept makes any sense.

I certainly wouldn't have been offended by MG buffs instead of ERLL but if that list is indicative of what a tier-5 quirk pass looks like I'm certainly excited to see what happens to Dragons and Thunderbolts and the WVR-6K.

Edited by Hoax415, 03 October 2014 - 08:26 AM.






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