
I have been thinking about how PGI could keep the revenue flowing besides just selling new mech packs and colors etc. And the clear choice (IF they can get the license.) seems to be Battlespace/AeroTech. Here is why I think this would be a good choice for PGI.
1. Because of how it would tie into mechwarrior it would be something different than games like Star Citizen. You would be able to go from epic space battles to atmospheric battles to land battles. Being different than these other games I believe is very important.
2. Since it ties diretly into Mechwarrior you would be able to add it a little at a time and it still be a viable game.
3. Build in older fan base just wanting to give you more money for this kind of thing.
4. Many more new options for items to sale from AeroSpace founders packs to Aerospace Fighter packs to Land-Air Mechs.
5. Keeps player interest well past CW.
6. Makes a way to flesh out unit/CW in the future into something really amazing.
7. You already have part of the work done.
(And yes I know many other people besides me have suggested this. I just wanted to do it in a more clear way.)

" COLD DEATH
HOT DEATH
As a pilot, you get plenty of danger and excitement. You also get a choice between cold death or hot death. You can die in the icy void of space or in the flames of reentry. If you're good, you might live to fight another day. The Succession Wars are fought over land. But the battles don't start on the ground, they END there. The first action is in space, usually about 160,000 kilometers from the target planet, as fighter pilots come screaming in at 1,000 kilometers per second in their DropShips.
The defending fighters are in the air, too, weaving in and out, watching for shots at the DropShips or the attacking fighters. As the battle moves closer to the planet, all craft will have to deal with gravity as well as their opponents. You've either got to fight against it or find a way to use it.
If the DropShip pilots live through the intial battle, they can drop their 'Mechs from high altitude atmosphere. For two long minutes, the Dropships are sitting ducks, giving you a chance to shoot the 'Mechs on the way down. All surviving fighters dive into the atmosphere to strafe and bomb the battlefield.
MechWarriors take all the glory for conquering planets, but they should never forget who put them there and saved their tails with a strafing run or a bomb dropped at just the right moment."
