Eddrick, on 03 October 2014 - 01:17 PM, said:
#1 Instant Pinpoint Convergance is the root of the problem. High Damage Alpha Strike is just a symptom. If an Alpha Strike were to spread its damage all over. It wouldn't make much differance if it was chain fired or not.
#2 Missiles, UACs, lower class ACs, and Clan ACs have a natural spread. So, there is no reason for them to be effected by Ghost Heat at all. Because, the damage of Missiles naturaly spreads and lower class ACs/UACs/Clan ACs have a very high chance to spread damage simlar to lasers. You can't pump a lot of damage into one location on someone withUACs, lower class ACs, or Clan ACs, unless they are not moving/twisting much.
#1 Can you make an effort to elaborate and be more specific, plz? Everything you've said is so vague and unspecific its impossible to tell where you're coming from. Example, you say pinpoint convergance is a problem.. Why is pinpoint convergance a problem? A person aims. They hit what they aim for. Why is this bad?
From my perspective, the pinpoint convergance issue sounds like a concealed attempt to nerf the aim of good players and eliminate the role of skill in this game. Its aimed, no pun intended, at ensuring good players can't hit what they aim for. If a good player aims at a center torso, a "progressive pinpoint convergance fix" guarantees they'll hit the right torso or an arm instead.
It won't make a difference to those with bad aim. Those with bad aim probably don't hit what they're aiming for, anyway. To them it won't make a difference if they aim at one part of a mech and hit a completely different one. That's probably normal life to them.
What effect it will have is to nerf the aim of those who do hit what they aim for, and ensure skill is irrelevent since no one will hit what their crosshairs are pointed at.
If that's what those who support "pinpoint convergance fixes" are asking for.. It sounds like a really bad idea. It sounds like something someone with terrible aim, would come up with to handicap everyone and drag the entire community down to their level.
#2 Lasers also have a natural spread, don't they? Lasers also have a difficult time focusing damage on one component on moving targets. Based on that, its inaccurate to say AC's and missiles are unique in terms of having "spread" on moving targets. And that claimed "uniqueness" should exempt them from ghost heat.
Its also inaccurate to compare UAC-5's with AC-20's or gauss rifles and lump them all into the same category. UAC-5's may be difficult to focus fire damage on moving targets. They require time to accumulate damage. Whereas gauss and AC-20's are one shot insta damage without the spread and time constraints of UAC-5.
If that's accurate, its inaccurate to pigeon hole UAC-5 and AC-20 into the same sandbox.
Given the high damage and ability to pinpoint focus damage in a single area, it makes sense that ballistics would have a ghost heat penalty. It makes sense that the high damage of SRM's and LRM's would have ghost heat penalties as well, although not for the same reasons.
LRM's need ghost heat to restrict their DPS and curb the tendency of multiple LRM boats to focus fire on the same target. SRM's need ghost heat to restrict their respective DPS and prevent them from being spammed ad infinitum. AC-20's, gauss rifles and other ballistics are similar if not the same, as are lasers and other weapons.
If SRM's didn't have ghost heat constraints maddogs with six srm-6 could spam srm's constantly without overheating. If LRM's didn't have ghost heat constraints LRM 60, LRM 80 or larger builds might become more common & LRM spam more of a problem. If AC's didn't have ghost heat, meta builds could remove heat sinks and substitute more weapons or ammo. Ghost heat is necessary for maintaining balance and preventing weapon types from becoming overpowered and having unfair advantages.
At least, that's how I see it. I'm not sure maybe if you elaborate more, I'll get a better idea of where you're coming from.
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Edited by I Zeratul I, 03 October 2014 - 03:59 PM.