To compensate for the flood of heavies and assaults in tourneys like this, and to make it easier for light and medium pilots to get the 550k Cbill bonuses, PGI should figure out a way to give the pilots bonuses for causing the enemy to hit teammates with friendly fire.
I was just in a match where we won 12-3, and 2 of our deaths were the direct result of a Raven running in and out of the horde at the end of the match, with predictable mass friendly derp-fire results.
That guy should have gotten kill credits for that, and boosts to his score from the rest of the damage scored.
There's bound to be a way to set it up so that any light or medium within 200 meters of an enemy gets credit for any friendly fire done to that enemy. And if there isn't a way, there should be. It might help make up for the pain of having to navigate through a mountain of trigger happy heavies and assaults tripping all over each other for kills.
1
Lights And Mediums Should Get Bonuses For Causing Enemy Friendly Fire
Started by Dragomir Zelenka, Oct 05 2014 12:55 PM
9 replies to this topic
#1
Posted 05 October 2014 - 12:55 PM
#2
Posted 05 October 2014 - 12:56 PM
yeah, there's no way to tell what shot was meant to hit you when it hits somebody else, so this would never work.
Edited by Destructicus, 05 October 2014 - 12:57 PM.
#3
Posted 05 October 2014 - 01:08 PM
That type of system would be next to impossible to implement.
#4
Posted 05 October 2014 - 01:10 PM
They already do get a bonus: enemies shooting each other.
#6
Posted 05 October 2014 - 01:37 PM
just last night i caused 2 fatal enemy friendly fire incidents in my LCT-3M. then i fell off the cliff and broke me legs
#7
Posted 05 October 2014 - 01:47 PM
And oh god, would that ever be exploited in these tournaments. Wow.
#8
Posted 05 October 2014 - 02:05 PM
This would make IS lights the de facto troll 'Mechs for tourneys.
#9
Posted 05 October 2014 - 02:07 PM
If convergence was tied to target lock range data, then heavier mechs would inevitably seek to lock fast mechs in order to shoot. If a light is targeted by an enemy mech and that mech fires on a friendly,then perhaps the game could credit that damage to the fast mech.
Though, this would provide ECM lights/fast mechs with yet another perk...no lock would mean no ability to converge on target...oops.
Though, this would provide ECM lights/fast mechs with yet another perk...no lock would mean no ability to converge on target...oops.
#10
Posted 05 October 2014 - 02:26 PM
You should at least get a bonus for LRMs that are locked onto you hitting an enemy instead. That one should be pretty easy to track, and it comes up sort-of often (i.e. enemy spots you, LRMs come from over a hill, you get close to the enemy on the opposing side of the LRMs).
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users