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This Game Has Some Of The Worst Environmental Hitboxes


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#21 Belkor

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Posted 05 October 2014 - 08:26 PM

View PostDeathlike, on 05 October 2014 - 12:01 AM, said:


I thought you were talking of two different maps... although I kinda forgot there was a "dropship" (a "Sphere" of some kind). Oh well. The crystals will probably always have that... since there's a lot of that to comb through...


All these poor hitboxes should have been taken into consideration during map creation and not after. Wouldn't this fall under quality assurance? It is inexcusable to have all these glaring terrain hitbox issues for such a long period of time.

#22 King Arthur IV

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Posted 06 October 2014 - 12:35 AM

riber $hitty, some statues made of unobtanium.

Edited by King Arthur IV, 06 October 2014 - 12:36 AM.


#23 Lily from animove

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Posted 06 October 2014 - 03:29 AM

Turmaline desert, if you can see it, you probably can hit it.

#24 LordKnightFandragon

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Posted 06 October 2014 - 03:32 AM

View PostBelkor, on 04 October 2014 - 04:48 AM, said:

Do the developers ever plan to improve on the environmental hitboxes in this game? It is incredibly frustrating when you have a perfect shot in a heated battle only to be blocked by some poor invisible terrain hitbox. This game definitely has one of the worst terrain hitboxes ever.



IDK what other game has worse environmental hitboxes. Even old ones like Return to Castle Wolfenstien have better....only time I ever clip terrain is with the Panzerfaust when im not fully exposed over a ledge or something....that game is in some ways better then even Planetside 2. never do I recall clipping a corner like I have in any modern shooter....aiming 10feet past it and yet...dakka dakka, all the shots in the wall...

#25 Troutmonkey

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Posted 06 October 2014 - 03:39 AM

HPG is by far the worst offender. Rectangular hitboxes on a cylindrical structure? What could go wrong!
Tourmaline is not too far behind with those damned crystals.

Seriously though HPG hitboxes are insanely off. I've never seen a worse hit box in published game...


#26 Belkor

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Posted 06 October 2014 - 08:36 PM

View PostTroutmonkey, on 06 October 2014 - 03:39 AM, said:

HPG is by far the worst offender. Rectangular hitboxes on a cylindrical structure? What could go wrong!
Tourmaline is not too far behind with those damned crystals.

Seriously though HPG hitboxes are insanely off. I've never seen a worse hit box in published game...



Not to mention these terrain hitbox problems have existed since the beginning of the game. Very frustrating.

#27 Mechwarrior Buddah

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Posted 06 October 2014 - 08:50 PM

View PostBelkor, on 05 October 2014 - 08:26 PM, said:


All these poor hitboxes should have been taken into consideration during map creation and not after. Wouldn't this fall under quality assurance? It is inexcusable to have all these glaring terrain hitbox issues for such a long period of time.


Kind of think there wasnt any for a long stretch

and now all the devs are completely devoted to CW (as I keep seeing in posts) so not gonna change soon

I like the ones from Crimson strait, where they made see through buildings but didnt make it able for you to shoot where you can see

Edited by Mechwarrior Buddah, 06 October 2014 - 08:52 PM.


#28 Sean von Steinike

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Posted 06 October 2014 - 09:23 PM

Tourmoline is pretty bad with those crystals sticking up all over, I agree.

#29 Erik

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Posted 06 October 2014 - 09:39 PM

They've made it clear from years of ignoring the problem and introducing maps with the glaring issues that they either don't care or can't fix it.

#30 Helsbane

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Posted 06 October 2014 - 09:39 PM

Terra Derpa - Line up my boom Jager on a Raven that's standing just inside the entrance. I have a full, unobstructed view of him. The only obstacles nearby (crater wall / scaffolding) are spaced so that each is four Raven body widths from each side. I'm at roughly 200m, crosshairs center mass. Pull the trigger and BOOM! Rounds explode on NOTHING 40+m in front of him. Raven fires lasers and hits me CT through the same damn gap.

Whining Collective - In my Arrow, trading with a MadCat around the corner. I'm roughly 200m away and he's half a level lower than me. Four times I pull out of cover, twist to the left (my AC20 is in my right arm), and fire, only to have the round explode on the corner. Now, if my cockpit is far enough past the corner that I can lock him up and put my sights on his CT, my AC (which is farther to the exposed side than my windshield) should be able to hit him. Nope. Half a ton of ammo into a magic wall, even though I pulled forward a bit more each time. Finally said screw it and looked for another target.

In real life, this would be the equivalent of stubbing your toe on something each time you walked across the room, only the floor is tile and perfectly flat. You go to carry your drink through a double width doorway, walking casually toward your desk, only to catch your elbow on - NOTHING - as you pass through the gap over a foot from the frame.

#31 N0MAD

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Posted 06 October 2014 - 09:45 PM

Its IGPs fault..

#32 Koniving

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Posted 06 October 2014 - 10:08 PM

View PostBelkor, on 04 October 2014 - 04:48 AM, said:

Do the developers ever plan to improve on the environmental hitboxes in this game? It is incredibly frustrating when you have a perfect shot in a heated battle only to be blocked by some poor invisible terrain hitbox. This game definitely has one of the worst terrain hitboxes ever.


This. Oh my god this. You have no idea how much invisible walls irk me...

#33 Belkor

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Posted 07 October 2014 - 01:25 PM

View PostErik, on 06 October 2014 - 09:39 PM, said:

They've made it clear from years of ignoring the problem and introducing maps with the glaring issues that they either don't care or can't fix it.


Which is extremely unfortunate. These glaring issues makes this game look second rate even if they do everything else right. This game is a far cry from pixel perfect games like Counterstrike and wouldn't be able to compete with these more professionally made games.

Edited by Belkor, 07 October 2014 - 01:28 PM.


#34 Alienized

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Posted 07 October 2014 - 01:31 PM

play EVE, get stuck on invisible asteroids.
get stuck on station while your ship has literally 20km space between it.
die to random invisible rock inside a asteroid field. wont let you warp out. endless bounce.
you dont know how bad such boxes can be. literally.
ye they arent good here but damn.... there are games where a 1m rock lets your 50km huge ship bounce altho you are 300m away from that rock.
and no one even complains about it there.

#35 Belkor

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Posted 07 October 2014 - 03:35 PM

View PostAliisa White, on 07 October 2014 - 01:31 PM, said:

play EVE, get stuck on invisible asteroids.
get stuck on station while your ship has literally 20km space between it.
die to random invisible rock inside a asteroid field. wont let you warp out. endless bounce.
you dont know how bad such boxes can be. literally.
ye they arent good here but damn.... there are games where a 1m rock lets your 50km huge ship bounce altho you are 300m away from that rock.
and no one even complains about it there.


From what I've seen of Eve, the hitbox issues were not as prevalent when compared to the rest of the game. Eve encompasses an entire universe after all. The hitbox issues here are more prevalent as we deal with 12v12 in limited maps. This is more comparable to Counterstrike, World of Tanks, Warthunder, and other smaller scale tactical games that goes from round to round.

Edited by Belkor, 07 October 2014 - 03:36 PM.


#36 Troutmonkey

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Posted 07 October 2014 - 03:46 PM

View PostAliisa White, on 07 October 2014 - 01:31 PM, said:

play EVE, get stuck on invisible asteroids.
get stuck on station while your ship has literally 20km space between it.
die to random invisible rock inside a asteroid field. wont let you warp out. endless bounce.
you dont know how bad such boxes can be. literally.
ye they arent good here but damn.... there are games where a 1m rock lets your 50km huge ship bounce altho you are 300m away from that rock.
and no one even complains about it there.


I played Eve for a bit over a year about 3 years back. Never had hitbox problems. The game is very polished

#37 Alienized

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Posted 07 October 2014 - 09:13 PM

you been sitting on station all time?^^
hitboxes arent a problem there much because ships dont have them. but damn getting stuck on something thats clearly far away from your own ship happens so much there :D

#38 Belkor

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Posted 11 October 2014 - 04:19 AM

View PostErik, on 06 October 2014 - 09:39 PM, said:

They've made it clear from years of ignoring the problem and introducing maps with the glaring issues that they either don't care or can't fix it.


I doubt it's "they can't fix it", its the part about not caring about these issues enough to fix it. This game marred by these hitbox issues takes a backseat to every other tactical games. It doesn't even matter if they do everything else right.

#39 Satan n stuff

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Posted 11 October 2014 - 06:21 AM

View PostBelkor, on 07 October 2014 - 01:25 PM, said:


Which is extremely unfortunate. These glaring issues makes this game look second rate even if they do everything else right. This game is a far cry from pixel perfect games like Counterstrike and wouldn't be able to compete with these more professionally made games.

Counterstrike is pixel perfect because you can shoot through stuff, aside from that it´s hilariously primitive by today´s standard.

Edited by Satan n stuff, 11 October 2014 - 06:21 AM.


#40 Belkor

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Posted 13 October 2014 - 05:29 PM

View PostSatan n stuff, on 11 October 2014 - 06:21 AM, said:

Counterstrike is pixel perfect because you can shoot through stuff, aside from that it´s hilariously primitive by today´s standard.


Surely even if you couldn't shoot through stuff, having a tactical shooter being pixel perfect is important. I do agree that it is primitive by today's standard though. MWO doesn't even have something as primitive as this though.





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