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Am I Wrong About Clan Xl Nerf?


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#1 Diss

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Posted 04 October 2014 - 07:35 PM

I play both Clan and IS, I have no dog in this fight. But I cant see how the forthcoming Clan Xl engine nerf is going to make any diffrence for balance.

If I lose a side torso, that means i have basically lost half of my weapons already with said torso and arm gone. How does a 20% heat nerf matter? With half my weapons gone it is doubtful I will overheat.

Am I missing something?

#2 Mcgral18

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Posted 04 October 2014 - 07:36 PM

Sword and board loadouts would be affected most, since they don't lose any weapons.

#3 Impyrium

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Posted 04 October 2014 - 07:42 PM

At least it's a start. We can see how this affects things, and add extra changes if needed.

The community kept making a massive outcry regarding bringing in massive changes all at once, so PGI is starting off with a relatively simple, small change. For the love of all that is holy, do not start complaining that they're not bringing enough in at once. :P

#4 Diss

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Posted 04 October 2014 - 07:46 PM

Shrug, it just seems inconsequential to me. And I keep reading and seeing people in game talk likes it a big deal.

#5 Zyllos

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Posted 04 October 2014 - 07:50 PM

View PostDiss, on 04 October 2014 - 07:35 PM, said:

I play both Clan and IS, I have no dog in this fight. But I cant see how the forthcoming Clan Xl engine nerf is going to make any diffrence for balance.

If I lose a side torso, that means i have basically lost half of my weapons already with said torso and arm gone. How does a 20% heat nerf matter? With half my weapons gone it is doubtful I will overheat.

Am I missing something?


Well, hopefully, the loss of heatsinks will also decrease maximum heat by 20% also. So while they did lose weapons, their top end heat will be 20% lower.

#6 Diss

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Posted 04 October 2014 - 07:52 PM

On a side note, I think half the imbalance is that there are MANY horribad IS mechs right now vs only a few bad Clan mechs.

But I myself have a love affair with a few mechs that are consideed bad IS rides but I drive them regardless of the perception.

With so few clan options, I think that is the bigger issue. More clan mechs means more variety and less optimal only DWF and TBW games. Time will tell.

Good point Zyllos, hadt thought of that.

#7 Angel of Annihilation

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Posted 04 October 2014 - 08:17 PM

View PostDiss, on 04 October 2014 - 07:35 PM, said:

I play both Clan and IS, I have no dog in this fight. But I cant see how the forthcoming Clan Xl engine nerf is going to make any diffrence for balance.

If I lose a side torso, that means i have basically lost half of my weapons already with said torso and arm gone. How does a 20% heat nerf matter? With half my weapons gone it is doubtful I will overheat.

Am I missing something?


Yeah your missing something.

When you lose a side torso you are absolutely right, you do lose half your weapons but this also means you don't have to sink as much heat to sustain fire that other half. However after the nerf, your entire mech takes an additional 20% hit to its ability to sink the remaining heat generated by whats left of their weapons. Basically instead of a 50% cut in firepower, it might end up more like getting a 75% cut in your firepower.

#8 Doctor Proctor

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Posted 04 October 2014 - 08:30 PM

View PostViktor Drake, on 04 October 2014 - 08:17 PM, said:


Yeah your missing something.

When you lose a side torso you are absolutely right, you do lose half your weapons but this also means you don't have to sink as much heat to sustain fire that other half. However after the nerf, your entire mech takes an additional 20% hit to its ability to sink the remaining heat generated by whats left of their weapons. Basically instead of a 50% cut in firepower, it might end up more like getting a 75% cut in your firepower.


Say you were running something like an ER Laser boat Nova. You lose half your lasers when one ST pops, and then whatever heat sinks were stored there. With the new nerf you would lose 2 of your 2.0 efficiency internal heat sinks (It's 20% of engine sinks I thought, not 20% of cooling capacity). Thing is, even with the nerf, you've still lost less than 50% of your heat sinks (you still have 8 true doubles, plus whatever was in the other torso and arm), which means that your remaining 6 ERML's can now fire longer and hotter than you previously could.

#9 TercieI

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Posted 04 October 2014 - 08:34 PM

View PostAUSwarrior24, on 04 October 2014 - 07:42 PM, said:

At least it's a start. We can see how this affects things, and add extra changes if needed.

The community kept making a massive outcry regarding bringing in massive changes all at once, so PGI is starting off with a relatively simple, small change. For the love of all that is holy, do not start complaining that they're not bringing enough in at once. :P


Exactly right. There are not enough likes for this post.

I agree this seems like not much, but they seem (finally) to be taking an approach of small, frequent changes. It's a great thing.

#10 Dark Jackal

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Posted 04 October 2014 - 08:40 PM

It's not a "nerf" per-se but an initial thing that will effect all engine critical hits eventually. So, when they have folks available after Community Warfare, they will make a proper implementation across all 'Mechs. 20% is also fairly light compared to the TT which was normally a flat 5 heat per turn with a max of 10. This can be equivalent to 5-10 single heat sinks being out or 2.5-5 DHS heat sinks out. Of course, 3 engine hits the 'Mech goes boom like what currently happens with IS XL 'Mechs.

So in essence, the Clan XL is going to be the testing grounds on engine crits.

Edited by Dark Jackal, 04 October 2014 - 08:41 PM.


#11 Kilo 40

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Posted 04 October 2014 - 08:50 PM

View PostDiss, on 04 October 2014 - 07:35 PM, said:

I play both Clan and IS, I have no dog in this fight. But I cant see how the forthcoming Clan Xl engine nerf is going to make any diffrence for balance.

If I lose a side torso, that means i have basically lost half of my weapons already with said torso and arm gone. How does a 20% heat nerf matter? With half my weapons gone it is doubtful I will overheat.

Am I missing something?



I thought the exact same thing.

They should have had it reduce speed.

#12 Wolfways

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Posted 04 October 2014 - 09:10 PM

This is really going to screw my Nova Prime as i can only use one arm before needing to cooldown for a few seconds anyway. Losing cooling capacity with the same amount of weapons will really drop my dps :(

#13 EgoSlayer

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Posted 04 October 2014 - 09:18 PM

View PostZyllos, on 04 October 2014 - 07:50 PM, said:


Well, hopefully, the loss of heatsinks will also decrease maximum heat by 20% also. So while they did lose weapons, their top end heat will be 20% lower.


And a % nerf to their current level of heat dissipation when minus the side torso. Today when they lost a ST they may have lost half of their weapons, but their heat efficiency goes up by some factor of "X" because they have the same (or near the same) dissipation rate and heat cap. Now that value of "X" will be some % less. So it will make a difference in their performance when down one ST. Whether is makes enough of a difference remains to be seen. But it will have some effect.

Edited by EgoSlayer, 05 October 2014 - 11:46 AM.






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