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My Centurion Is As Big As A Summoner

BattleMechs Balance Gameplay

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#1 Mechteric

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Posted 05 October 2014 - 09:20 AM

I can guarantee you this is a huge reason as to why the % of medium players is so low. Medium mechs are just too big and are paying a big price for it.

#2 FupDup

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Posted 05 October 2014 - 09:21 AM

The terminology is "55 ton mech size." :P

:(

#3 Bishop Steiner

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Posted 05 October 2014 - 09:22 AM

View PostFupDup, on 05 October 2014 - 09:21 AM, said:

The terminology is "55 ton mech size." :P

:(

yeah then the Vidy came at 45 ton sized...yet was much bigger than the BJ....which I guess was accidentally 35 ton sized?

#4 LordBraxton

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Posted 05 October 2014 - 09:23 AM

One of the biggest issues in this game in terms of balance, and PGI seems unable to fix it. Mediums are as big as heavies and the quickdraw is the same mass as a highlander. This has nothing to do with realism, everything to do with balance and aesthetics. Mediums should look tiny next to assaults, as of now, they really don't.

#5 FupDup

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Posted 05 October 2014 - 09:24 AM

View PostLordBraxton, on 05 October 2014 - 09:23 AM, said:

One of the biggest issues in this game in terms of balance, and PGI seems unable to fix it. Mediums are as big as heavies and the quickdraw is the same mass as a highlander. This has nothing to do with realism, everything to do with balance and aesthetics. Mediums should look tiny next to assaults, as of now, they really don't.

I wouldn't say "tiny" per se...but they should certainly lie between lights and heavies in terms of size.

#6 kapusta11

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Posted 05 October 2014 - 09:28 AM

Mediums might look big but their hitboxes are smaller in size, most of the time MUCH smaller, to the point where CONSISTENTLY hitting specific component becomes an issue. Look at Stormcrow or Shadowhawk. Plus they are more agile.

BTW, Centurion same size as Summoner, really? http://mwomercs.com/...x-localization/

Edited by kapusta11, 05 October 2014 - 09:30 AM.


#7 FupDup

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Posted 05 October 2014 - 09:30 AM

View Postkapusta11, on 05 October 2014 - 09:28 AM, said:

Mediums might look big but their hitboxes are smaller in size, most of the time MUCH smaller, to the point where CONSISTENTLY hitting specific component becomes an issue. Look at Stormcrow or Shadowhawk. Plus they are more agile.

Most mediums don't have the tonnage/hardpoint/hitbox blessing of the Doomcrow, Shaq Hawk, and Griffin.

#8 Vassago Rain

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Posted 05 October 2014 - 09:34 AM

View PostBishop Steiner, on 05 October 2014 - 09:22 AM, said:

yeah then the Vidy came at 45 ton sized...yet was much bigger than the BJ....which I guess was accidentally 35 ton sized?


Hmmmmmmmmmmm.

Posted Image

#9 Billygoat

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Posted 05 October 2014 - 09:38 AM

IMO the Hunchback is the gold standard by which mediums should be scaled.

It was also the very first medium in the game. Don't know how they managed to get it right first time out and then screw it up so badly for just about every medium to come to the game since. I really wanted to love the Vindy and it does look great (except for the slightly weird left arm) but its so HUGE it makes it so much more difficult to play than it should be. The damn thing is Jagermech sized.

And though I generally love Griffin, all the 55 tonners are assault mech sized.

I know PGI has whined that going back and fixing the scaling on already released mechs is too hard (though if they're serious about a quality game they should suck it up) but they really, really, REALLY need to make sure future releases are properly scaled. Just because you've made a mess of it in the past doesn't mean you have to keep making the same mistake over and over and over.

Well, unless my theory about the 3D modelling being done by a cheap contracted studio in Asia with no other involvement in the games development (and thus no contex) is actually true.

#10 Ultimax

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Posted 05 October 2014 - 09:39 AM

View PostFupDup, on 05 October 2014 - 09:21 AM, said:

The terminology is "55 ton mech size." :P

:(



I'll just leave this here:

Posted Image

#11 Bishop Steiner

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Posted 05 October 2014 - 09:40 AM

View PostVassago Rain, on 05 October 2014 - 09:34 AM, said:


Hmmmmmmmmmmm.

Posted Image

yes thank you for proving my point.

#12 Vassago Rain

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Posted 05 October 2014 - 09:41 AM

View PostBillygoat, on 05 October 2014 - 09:38 AM, said:

IMO the Hunchback is the gold standard by which mediums should be scaled.

It was also the very first medium in the game. Don't know how they managed to get it right first time out and then screw it up so badly for just about every medium to come to the game since. I really wanted to love the Vindy and it does look great (except for the slightly weird left arm) but its so HUGE it makes it so much more difficult to play than it should be. The damn thing is Jagermech sized.

And though I generally love Griffin, all the 55 tonners are assault mech sized.

I know PGI has whined that going back and fixing the scaling on already released mechs is too hard (though if they're serious about a quality game they should suck it up) but they really, really, REALLY need to make sure future releases are properly scaled. Just because you've made a mess of it in the past doesn't mean you have to keep making the same mistake over and over and over.

Well, unless my theory about the 3D modelling being done by a cheap contracted studio in Asia with no other involvement in the games development (and thus no contex) is actually true.


The nova also got the short end of the stick, and it's currently pretty much extinct.

#13 Ultimax

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Posted 05 October 2014 - 09:44 AM

View PostVassago Rain, on 05 October 2014 - 09:41 AM, said:

The nova also got the short end of the stick, and it's currently pretty much extinct.


I still see comp players running it in the occasional group queue match or on streams.

Mostly because as good as the SCR is, it doesn't have JJs.

#14 kapusta11

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Posted 05 October 2014 - 09:44 AM

View PostVassago Rain, on 05 October 2014 - 09:34 AM, said:


Hmmmmmmmmmmm.

Posted Image


Why are people keep saying that Centurion is too wide? It looks EPIC.

#15 Vassago Rain

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Posted 05 October 2014 - 09:48 AM

View Postkapusta11, on 05 October 2014 - 09:44 AM, said:


Why are people keep saying that Centurion is too wide? It looks EPIC.


Compare it to the hunchback. Hunchie's thinner, shorter, and overall more 'medium' in size.

The poor centurion has become the posterboy for bad scaling in this game.

Posted Image

#16 Duncan Jr Fischer

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Posted 05 October 2014 - 09:50 AM

Yeah, the eternal problem of dev attitude.. They never stop to fix the sizes, they just keep stamping more and more mechs, always attributing the size at random.
And I'm afraid it isn't going to change with PGI, ever.

#17 Quicksilver Aberration

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Posted 05 October 2014 - 09:53 AM

The funny thing is, compare all mechs to the Stalker, the Stalker is so tiny compared to almost all the mediums and heavies, no wonder it is one of the tankier IS assaults.

Edited by WM Quicksilver, 05 October 2014 - 09:53 AM.


#18 Cyborne Elemental

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Posted 05 October 2014 - 09:54 AM

It looks like a bullet magnet..
Mediums having the profile of being tall and as wide some assaults, is why they're cannon fodder instead of workhorses.

#19 LordKnightFandragon

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Posted 05 October 2014 - 09:59 AM

View PostBishop Steiner, on 05 October 2014 - 09:22 AM, said:

yeah then the Vidy came at 45 ton sized...yet was much bigger than the BJ....which I guess was accidentally 35 ton sized?



And the 20-35t light mechs are 25lb toddler sized....

#20 Bartholomew bartholomew

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Posted 05 October 2014 - 02:55 PM

View PostVassago Rain, on 05 October 2014 - 09:48 AM, said:


Compare it to the hunchback. Hunchie's thinner, shorter, and overall more 'medium' in size.

The poor centurion has become the posterboy for bad scaling in this game.



LOL I thought the trenchbucket was the posterboy for that.





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