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Most Disliked Map And Why?


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#21 Livewyr

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Posted 06 October 2014 - 07:22 AM

I would not.

A: I like the diversity that requires me to bring a build that performs well in all environments.
B: I like the tears that fall from the cheeks of those who do not do so.

#22 LordKnightFandragon

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Posted 06 October 2014 - 07:24 AM

If I had to pick one map to never get? Terra Therma. Or maybe Forest Colony.....or Canyon network, I see those maps to much....but Terra Therma most likely. It seems when I do roll out a warhawk prime with it's 4PPC....I see TT.....ugh.

#23 Screech

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Posted 06 October 2014 - 07:24 AM

Caustic by a long shot. I have had dumps that were interesting then that map.

#24 Jalthibuster

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Posted 06 October 2014 - 07:25 AM

River Schitty Night!

Edited by Jalthibuster, 06 October 2014 - 07:25 AM.


#25 Budor

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Posted 06 October 2014 - 07:26 AM

Alpine.

#26 Xeraphale

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Posted 06 October 2014 - 07:27 AM

I don't particularly hate any map, but I do dislike River City assault. The map really doesn't lend itself well to attack /defend as the bases are way too close together. It also degenerates into a game of hump the citadel to death which is incredibly boring.

#27 Ghogiel

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Posted 06 October 2014 - 07:29 AM

Depends if it's group or solo queue. I would never ever do terma on solo queque if I could help it. As is I just wait for my team to be ******* and stand around waiting for the match to finish.

#28 Kanya Pryde

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Posted 06 October 2014 - 07:31 AM

River City Night (and it's not even close).

I feel bad for you guys who have unplayable frame rates on the mining collective (so far it's actually tactically interesting especially with jump jets).

But honestly, river city night is a giant cluster of horribleness. I can't see a thing no matter which type of view I choose (heat, night, normal). It used to be playable with gamma at 100% on my monitor and in game, but that no longer works. Hands down, this is the worst map in the game. It is too small, and generally tactically not diverse... but I can live with that on the daytime version where I can actually see.

Please add a moon or something to give the players the ability to see on this map or remove it from the rotation.

#29 LowSubmarino

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Posted 06 October 2014 - 07:34 AM

Terra Therma, because each game plays out like the one before.

Frozen City because it kills my frame rate and is just too tiny.

River city, not because the map itself is bad - the buildings and map design...all that is good - but its way, waaaay too tiny.

#30 Kanya Pryde

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Posted 06 October 2014 - 07:34 AM

View PostRecnamor, on 06 October 2014 - 06:20 AM, said:


Terrain hitboxes would be nice to see fixed.


Yes, a thousand times!

#31 Revis Volek

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Posted 06 October 2014 - 07:36 AM

Terrible Therma....

I crash on this map the first time I play it EVERY time I open my client. I'd rather just skip it and not crash.

#32 Kanya Pryde

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Posted 06 October 2014 - 07:37 AM

I actually think putting a tunnel in that goes all the way through moron mountain (possibly with a larger room in the center with pillars) would make alpine a lot more fun/interesting. I would set it up with 3 entry points... then teams could elect to fight long or short range, and it would offer the possibility of flanking over or under the mountain for speedy units.

#33 WrathOfDeadguy

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Posted 06 October 2014 - 08:01 AM

Canyon Network. Eugh. It's my most-played map by number of drops (more than twice as many as my least-played maps), I'm bored stiff of it, I hate the layout, and for some reason I almost invariably get back to back drops on it whenever it rolls. It's not even my worst map... but it's definitely the least enjoyable for me. I'd rather drop on Mordor.

#34 kapusta11

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Posted 06 October 2014 - 08:03 AM

Skirmish River City.

#35 LORD ORION

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Posted 06 October 2014 - 08:07 AM

I'd think a better question is, is there a map you'd rather play more than the others?

There are ALOT of bad maps.

Terra Therma (crossfire in the middle, and we'll make it really hot... that will teach you not to use a ballstics mech)
Alpine (all paths lead to fail if you start on the left or bottom right)
River City (we flanked each other, yay)
River City Night (the same bad map now in green mode)
Forest Colony (Water and Tunnel are fail, and he who controls the dish controls the spotting and spam)
Frozen Colony (Is there really a big enough difference on this map from the normal version to merit exisitence?)
Caustic (Did you bring enough ECM? No? FU and die, there is no LRM cover)
Moonbase (FU LRMs, you OP on caustic and need a map based nerf)
Crimson (Clearly you didn't hear us the 1st time on Moonbase when we said, FU LRMs)
Mining Collective- More like the crossfire collective... do you have a big fat mech with lots of firepower.... aim down a corridor. Do you have a mech with JJs? Try and snipe the big fat mechs from rooftop. No JJs or Firepower / Armor ratio? Well FU, play a clan mech next time.... Also just to remind you that it's nighttime we'll make the whole map look like it's in Night Vision except for the glaring white lights in your face.)

Sort of Decent
Frozen City- at least there is enough terrain to do some interesting things, and the cold makes it so you are not F'd running non-ballistic mechs. Everything can work on this map...
Torumaline Desert- If this map wasn't scorching hot and had a chunk of terrain on the main path for urban combat like conditions, it wouldn't be ungood.

Edited by LORD ORION, 06 October 2014 - 08:08 AM.


#36 Mystere

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Posted 06 October 2014 - 08:09 AM

All I see are people unable to adapt to battlefield conditions. :ph34r:














:lol:

Edited by Mystere, 06 October 2014 - 08:09 AM.


#37 LORD ORION

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Posted 06 October 2014 - 08:15 AM

View PostMystere, on 06 October 2014 - 08:09 AM, said:

All I see are people unable to adapt to battlefield conditions. :ph34r:


:lol:


You must mean alot of people aren't psychic and drop in a configuration suitable for the map....

Edited by LORD ORION, 06 October 2014 - 08:15 AM.


#38 BourbonFaucet

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Posted 06 October 2014 - 08:20 AM

View PostJoseph Mallan, on 06 October 2014 - 06:02 AM, said:

Presently it would be Moon Base Alpha.


aeiou
John Madden
9 9 9 9 9 9 9

#39 Triordinant

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Posted 06 October 2014 - 08:28 AM

Alpine and Caustic because they promote LRM spam.

#40 Wolfways

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Posted 06 October 2014 - 08:28 AM

Umm...all of them except Crimson strait and Mining Collective :unsure:

But i don't want any actually removed. I'd rather see them expanded on.

Edited by Wolfways, 06 October 2014 - 08:29 AM.






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