Terra Therma. Hands down. I'm okay with Caustic (even if I'm not a fan of it I've learned to adapt) same with Tourmalene and Bog. I like Mining, especially if I'm in a light, but I hate Terra. It's the only map I absolutely dread playing on in any mech, no matter the loadout (even if it were just all MGs/Gauss).
It's not even necessarily that all fights end up in the center (as much as I'd like more variance I understand that that was the intention of the map) it's because it usually comes down to who can take and hold the center first. Since we don't really have knockback if your team is second to the center then, instead of everyone charging in at once people will peek-a-boo at the entrance and backup as soon as they take any damage they stop/backup which prevents the rest of the team moving in so you slowly get picked off one by one. If we could push people out of the way it would fix the majority of problems with this map.
18
Most Disliked Map And Why?
Started by Tarogato, Oct 06 2014 04:52 AM
305 replies to this topic
#301
Posted 08 April 2015 - 10:45 AM
#302
Posted 08 April 2015 - 11:11 AM
Alpine Peaks, because it's way too freaking big and takes forever to get anywhere and sometimes you get some idiot light drag out the match who's impossible to catch because he has so much space to run around and so many peaks to scale that other mechs can't, and also your assault lance sometimes spawns ten miles away from the rest of the team.
#303
Posted 08 April 2015 - 12:25 PM
Terra Therma. The map itself is good but the PUG behavior makes it unbearable.
#304
Posted 08 April 2015 - 02:02 PM
My vote is for Alpine peaks, its topography is just awful.
#305
Posted 08 April 2015 - 02:57 PM
Forest colony. Too small.
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