Rebas Kradd, on 06 October 2014 - 03:19 PM, said:
So now you're cherry-picking and mincing your way through the list of mechs. How does that NOT strike you as just as arbitrary and direct as Ghost Heat? And who's doing the deciding? Who decides whether Build A shouldn't be in the game? What about Build B?
And how do you handle the suddenly angry players who really liked Build B, found a synergy with it, got attached to it, built up years of stats with it, found a way to excel with it that most players never would have, maybe didn't even do really well with it but don't mind at all, and don't really give a flying f*** about YOUR standards for battlefield roles? Are you suddenly going to decide "Well, you can't play your favorite mech anymore" for them? What about all those little niches that DO exist in the game?
It's shades of Star Wars Galaxies' NGE all over again.
Never played Star Wars Galaxies...were people using Tie Fighters to drop bombs or something?
Nicholas Carlyle, on 06 October 2014 - 03:12 PM, said:
This is really one of the best examples.
What is the point of the Hunchback with the Shadow Hawk being able to mount an AC/20?
It's stupid.
Without general weight class limitations (and not tonnage limits), what is the point of a jumping AC20 Quickdraw when the SHD supercedes it in everyway? Which, I'm not sure an AC20 Quickdraw would even exist with the proposed limitations, but I digress...
Ultimatum X, on 06 October 2014 - 03:12 PM, said:
You turn all of the lasers into mediums and all of the missle hardpoints into SRMs or you leave the LLAS alone and still have
a laser boat full of lasers and quad SRM or ASRM 6s.
Unless you tell me you're also going to nerf missile bays and a 6 tube, 2 slot, 3 ton SRM 6 somehow can't fit where a 10 tube, 2 slot, 5 ton LRM launcher is.
Or how about
this build?
It works right off the SCR-Prime chassis, moves the 1 crit slot CERLLAS to the torsos, fills up the rest with CERMLAS which fit anywhere on any Stormcrow (every stock SCR variant comes with min CERMLAS).
And there you go, you have a current laser vomit build that is being played
right now.
The best part though is that you remove it's competition, mechs that could compete but had their hardpoints restricted.
Umm...I've driven that ML/ASRM6 build quite a bit. It's not that scary outside of 270/300m...and it's slow as hell. Hell, I don't even have a problem with AC40 Jagers, even with no ghost heat. It's an ambush type mech or second line one and deadly in close quarters but if you get caught at range or focused in that thing (and it usually gets focused), you're going down quick.
I don't think people have an issue with short range boats for the most part...it's when long(er) range weapons get boated that people get their feathers ruffled.
Having said that, that ML/SRM build would be fine, based on the hardpoints presented as "stock" by PGI.
Alistair Winter, on 06 October 2014 - 03:31 PM, said:
I would recommend, even on the internet, even in the MWO forums, that you try to interpret what people say in a positive light, rather than a negative. In short, it's better to overestimate people's intelligence, rather than underestimate it. Because it tends to lead to more productive conversation when you assume the other person is as smart as you are, and it opens up your eyes to good points you might have otherwise missed.
I meant 4 large lasers.
4 Large Lasers wouldn't be possible anymore. Could be wrong but didn't the K2 have additional hardpoints that were taken away a long time ago? Or was that a module slot?