Sybreed, on 07 October 2014 - 10:12 AM, said:
and again the maps are an issue because:
1) why scout when there are only so few path options
a good reward system will fix this: Example: initial spotting 50 XP/500CB. Continued spotting: 1XP/50CB per mech per 10 seconds continuous. Secondary spotting/re-spotting 2XP/100CB (only once per 30 seconds). All of this would ONLY be available for the scout role. Scout would also get significant XP/CB for narc assists, counter ECM, UAV, etc. (values are examples, and would obviously need to be tuned)
This gives llight mechs a reason to scout., and more importantly a reason to keep solid info coming to the rest of the team.
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2) maps are small enough you can usually mechs from one side of the map to the other (with a few exceptions)
and?
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3) they're all battle arenas, in that they're square or circular and have specific "meeting" points.
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4) Game modes don't allow for much in terms of gameplay. Eliminate enemy team is pretty much the way to go.
and?
#2-#4 are just statement that do nothing to support your assertion that the maps reduce role warfare. We can argue about map size (increased value of scouting vs making mech trundle around doing nothing for 5 minutes). I tend towards bigger maps myself, but I do see the point of people who want aciton over positioning. Not my favorite thing but I understand it.
Edited by Sprouticus, 07 October 2014 - 10:27 AM.