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Mwo For Xone


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#1 Tkarras

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Posted 15 October 2014 - 06:52 AM

Hi mechwarriors, i open this topic for show our enthusiasm for a xbox one version of this amazing game.

Do you see possible this?
Do you want it?

seriously, I have a bad pc, but i have a xbox one and i really want to play this game in optimal conditions.

I have another question for you...

Do you see possible a new Mechassault for xbox one? that would be awesome.

(Sorry my english, im spanish).

Posted Image

#2 CDLord HHGD

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Posted 15 October 2014 - 07:11 AM

Isn't MS closing the department that develops the X-Bone? Thought I read something like that......

I would like to see a new "Mech Assault" game with these mechs, but it should not have any interface with this one.

#3 Roland

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Posted 15 October 2014 - 07:14 AM

View Postcdlord, on 15 October 2014 - 07:11 AM, said:

Isn't MS closing the department that develops the X-Bone? Thought I read something like that......


The XBox division?
No, I don't think so. I think it's actually currently one of MS's most successful subdivisions.

They are closing XBox Entertainment Studios, which is the internal development group that makes some software for the XBox.

#4 Redshift2k5

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Posted 15 October 2014 - 07:15 AM

It would be a lot of work for a small company.

Not sure how well Cryengine runs on the Xbone, are there any other current games running Cryengine 3 on the Xbone?

PGI only has rights to develop for the PC, but as Microsoft itself is the owner of the IP I imagine negotiations would be pretty easy to extend their development to the Xbox if there are technical issues.

#5 Scratx

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Posted 15 October 2014 - 07:16 AM

Doesn't the XBox have strict testing requirements for pushing patches that basically make MMO's impossible to run and keep up to date with the PC? (this may've changed)

In any case, mixing XBox players with PC players in such a game as this is basically providing the PC players with cannon fodder... controllers are not exactly a great idea with MWO.

#6 CDLord HHGD

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Posted 15 October 2014 - 07:17 AM

View PostRoland, on 15 October 2014 - 07:14 AM, said:

The XBox division?
No, I don't think so. I think it's actually currently one of MS's most successful subdivisions.

They are closing XBox Entertainment Studios, which is the internal development group that makes some software for the XBox.

That might be it.... I was thinking the X-Bone was a good thing and holding it's own in the market, no sense to close it. Now, my beloved Nintendo on the other hand, THAT will be a dark day..... Unless miracle....

#7 keith

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Posted 15 October 2014 - 07:17 AM

View PostTkarras, on 15 October 2014 - 06:52 AM, said:


Posted Image


just want to point out that is not MWO. that was a prototype game made in unreal.

#8 CDLord HHGD

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Posted 15 October 2014 - 07:18 AM

View PostRedshift2k5, on 15 October 2014 - 07:15 AM, said:

It would be a lot of work for a small company.

Not sure how well Cryengine runs on the Xbone, are there any other current games running Cryengine 3 on the Xbone?

PGI only has rights to develop for the PC, but as Microsoft itself is the owner of the IP I imagine negotiations would be pretty easy to extend their development to the Xbox if there are technical issues.

Would be a nice revenue stream for PGI to sell designs and game mechanics to MS (who could write a check without blinking no matter how much PGI asked for).

#9 Chrithu

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Posted 15 October 2014 - 07:22 AM

I don't see how a X-Bone version should transpire when the game struggles to properly run on most medium and high end PCs.

#10 Gralzeim

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Posted 15 October 2014 - 07:50 AM

View PostJason Parker, on 15 October 2014 - 07:22 AM, said:

I don't see how a X-Bone version should transpire when the game struggles to properly run on most medium and high end PCs.


Yeah, the Xbox One isn't exactly powerful compared to current mid or high end PC hardware. It struggles to hit 30 fps for some games.

30 fps.

Now throw MWO, which isn't well optimized yet, using a fairly unwieldy engine, on it. Not exactly good times. And that's before you factor in the whole "console users get slaughtered every time by PC users in FPS-type games" thing. They've tried that before, folks using a mouse and keyboard just absolutely murderified the controller users.

Edited by Gralzeim, 15 October 2014 - 07:53 AM.


#11 LauLiao

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Posted 15 October 2014 - 07:54 AM

IIRC PGI is literally only licensed to develop for the PC.

#12 CDLord HHGD

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Posted 15 October 2014 - 08:01 AM

View PostLauLiao, on 15 October 2014 - 07:54 AM, said:

IIRC PGI is literally only licensed to develop for the PC.


Which was already covered....

Quote

PGI only has rights to develop for the PC, but as Microsoft itself is the owner of the IP I imagine negotiations would be pretty easy to extend their development to the Xbox if there are technical issues.


#13 Greenjulius

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Posted 15 October 2014 - 08:20 AM

View PostGralzeim, on 15 October 2014 - 07:50 AM, said:


Yeah, the Xbox One isn't exactly powerful compared to current mid or high end PC hardware. It struggles to hit 30 fps for some games.

30 fps.

Now throw MWO, which isn't well optimized yet, using a fairly unwieldy engine, on it. Not exactly good times. And that's before you factor in the whole "console users get slaughtered every time by PC users in FPS-type games" thing. They've tried that before, folks using a mouse and keyboard just absolutely murderified the controller users.


The Xbox One has the equivalent of a Radeon HD 7770. Definitely not even a midrange gaming PC currently.

I did however love the MechAssault games, despite them being a bastardization of Battletech. They were fun shooters. I'd love to see a MechAssault 3.

I'd love to see more Battletech games in general. Like a single player Mechwarrior 5.

Edited by Greenjulius, 15 October 2014 - 08:21 AM.


#14 Verdic Mckenna

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Posted 15 October 2014 - 09:04 AM

Ryse. Also - Playstation 4. Fanboys of both aisles should come together here. Let's not even start flame wars about two platforms that don't even service MWO until Russ Bullock says there's a reason to. :P

View PostRedshift2k5, on 15 October 2014 - 07:15 AM, said:

It would be a lot of work for a small company.

Not sure how well Cryengine runs on the Xbone, are there any other current games running Cryengine 3 on the Xbone?

PGI only has rights to develop for the PC, but as Microsoft itself is the owner of the IP I imagine negotiations would be pretty easy to extend their development to the Xbox if there are technical issues.


#15 Almond Brown

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Posted 15 October 2014 - 09:13 AM

It is not difficult to imagine that IF MS thought they could make money selling a MA game on XBox, it would have been done already. Seeing as it has not been done, someone @MS gaming has determined that there is likely no profit in it. Case closed. ;)

#16 Whatzituyah

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Posted 15 October 2014 - 04:22 PM

View Postkeith, on 15 October 2014 - 07:17 AM, said:


just want to point out that is not MWO. that was a prototype game made in unreal.


In my opinion they should have stuck with that graphics engine it is mean for high speed combat then we would be in this mess we are now "Masc not compatible due the desync" I played unreal tournament 2004 and I can tell you it was well designed to be in a large environment with fast moving vehicles but its too late now.

Edited by Whatzituyah, 15 October 2014 - 04:23 PM.


#17 Reverendk

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Posted 15 October 2014 - 05:08 PM

View PostWhatzituyah, on 15 October 2014 - 04:22 PM, said:


In my opinion they should have stuck with that graphics engine it is mean for high speed combat then we would be in this mess we are now "Masc not compatible due the desync" I played unreal tournament 2004 and I can tell you it was well designed to be in a large environment with fast moving vehicles but its too late now.



That was a concept video, not an actual game. Not unlike the first trailers for Killzone 2 where everybody got upset because it was prerendered.

Cheers
RK
You know the rest.

#18 Destructicus

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Posted 15 October 2014 - 05:12 PM

Good God
Could you imagine console kids in this game?
Getting cored by xXxPr0sN!peR420xXx
"1v1 me river city n00b!" (epeen stroking zellbrigen!)
This community has behavior issues already as it is and most of us are adults
It's for reasons like this I hope it never makes it to consoles.
Not to mention that if PGI diverted resources to port the game to consoles development would slow to the speed of a snails fart
And you could say goodbye to any further PC optimization

But as far as a new Mechassault, why not?
As long as it came from somebody who isn't working on this game.
PGI needs to finish this one first.

Edited by Destructicus, 15 October 2014 - 05:14 PM.


#19 Scratx

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Posted 15 October 2014 - 05:17 PM

I for one would welcome our new Steering Controller Underhive.

More targets to shoot at. Yum. Gimme the c-bills~

#20 Mechwarrior Buddah

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Posted 15 October 2014 - 05:19 PM

I asked on Twitter and it was answered but the answer was not "no"





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