Carrioncrows, on 20 September 2014 - 06:52 PM, said:
They are very commando-ish.
Which isn't a bad thing.
Pre-clans one of my best builds was a Commando-A, I used a STD 150 engine (WHAT? u say?) and I had 2 medium lasers and 2 SRM6's.
It did a fair amount of damage. 300-400 easily and even had a few games push the 600. I can still take it out and push those numbers, it's just a little harder these days with so many clans populating the pugs.
I never understood the whole "Speed" is must argument. After 2.5 years of play, speed is just something you adjust for when you pull the trigger on all these hitscan weapons.
You don't need to go fast. You just need to go fast enough. And the Koshi goes plenty fast enough. Throw in jumpjets for added benefit.
Now I don't think the koshi will be too hurt having ECM. And until ECM changes it is still mucho mondo.
But even with ECM you are only giving up 1 missile or 2 energy to have it.
You still have access to
1 Missile, 2 Ballistic
2 Energy
1 Energy, 2 Ballistic.
That's pure commando hardpoints for the most part.
I think with all the lightweight clan weapons the koshi is going to do just fine.
Speed is used as a method of compensating for having less armor than bigger mechs. It requires more skill to land an alpha strike on a fast target than it does against a slow target, thereby making the faster one survive longer on average (assuming equal armor and hitboxes). The faster one can also get to cover that much faster, and has a bit better agility due to MWO basing agility off of top speed. And they get more 2.0 Trudubs™ in their engine, at least until you reach the 250+ engine ratings. More critical slots due to more engine dubs (until you reach 250+ engines) also might open up the use of Ferro Fibrous on some loadouts, thereby making them more optimally constructed (due to "bonus" tonnage) than the smaller engined models.
Another thing about it is being able to "outrun anything you can't outgun." Basically, if you encounter an enemy mech that has more armor than you, more firepower than you, AND has equal/better speed than you, you're gonna have a bad time. You can't tank him, you can't out-damage him, and you can't even scurry away. He's gonna stomp your face in barring a significant skill disparity and/or greater numbers.
As a specific example, I have some Shadow Hawk 2K and Griffin Sparky builds that go around 102-105 kph (3 ERLL boat and 2 LL + 4 ML, respectively), which almost reaches your Commando's speed...but they have drastically more armor and firepower than your Commie. If we were to duel, you'd be at a pretty severe disadvantage.
Edited by FupDup, 20 September 2014 - 07:03 PM.