Tastian, on 07 October 2014 - 05:05 AM, said:
I'm starting a new topic to address Clan mechs specifically. This is similar to the other thread I made dealing with the Stalker, Jager, and other IS mechs. But now we have several highly problematic Clan mechs. Let's take a stab at it:
First off, here's the Weapon Classes:
Energy:
[CLASS 1]: Small Pulse, ERSmall, Flamer, Tag
[CLASS 2]: CLASS 1 + Medium Pulse, ERMed
[CLASS 3]: CLASS 2 + ERLarge, LargePulse
[CLASS 4]: CLASS 3 + ERPPC
Missile:
[CLASS 1] SRM2, LRM5, Streak SRM2, SRM4, SRM2wArt
[CLASS 2] CLASS 1 + SRM4wArt, Streak SRM4, SRM6, LRM5wArt, LRM10
[CLASS 3] CLASS 2 + SRM6wArt, Streak SRM6, LRM10wArt, LRM15
[CLASS 4] CLASS 3 + LRM15wArt, LRM20, LRM20wArt
Ballistic:
[CLASS 1] MG, LB2X, UAC2
[CLASS 2] CLASS 1 + UAC5, LB5X
[CLASS 3] CLASS 2 + UAC10, LB10x
[CLASS 4] CLASS 3 + Gauss, LB20x, UAC20
Let's take a look at the Dire Wolf.
Problem builds:
2 ERPPC, 2 Gauss
6 UAC5
**Dire Wolf Prime**
RA/LA
2x [Class 2] energy
2x [Class 3] energy
1x [Class 2] ballistic
LT
1x [Class 4] missile
**Dire Wolf A**
RA
3x [Class 3] energy
LA
1x [Class 4] ballistic
LT
2x [Class 3] missile
**Dire Wolf B**
RA
1x [Class 3] ballistic
LA
2x [Class 4] energy
2x [Class 2] energy
CT
1x [Class 1] energy
RT/LT
1x [Class 1] ballistic
1x [Class 2] ballistic
Allows:
4 x ER Large
8 x ER Med
Disallows:
4 x ERPPC
2 x Gauss, 2 x ERPPC
6 x UAC5
2 x UAC20
[EDIT] Hardpoint limitations idea is by no means new. I found this poll by searching the forums. People seem to like the idea over ghost heat 4 to 1
http://mwomercs.com/...e__show__st__80
No, sry can't agree. harpdoint limitations are nto the issue, the issue are mechs who can just slap on epic amount of wepaons.
make a limit on wepaon size and what can be fired simultanously.
Nova is not even that good. but yet 12 hardpoints. Dakkawolf? dman 4ac 10, 6 ac 5 or even 2 ac 20. it wrecks ass even with low hardpoints. same for the timberwolf. dual gauss + X not much hardpoints in use, but wrecking ass.
Stock making general limitations, mechs need to be tweaked now on chassis not in general mechanics. Ther eis imbalance between the mechs not the general system.
simply allow 12 points of "firepower"
make small wepons count as one.
medium wepaons as 2
and big ones as 5
this 2 ppc, dual gauss, do work, but they can not spam additional fire at the same time without havig to wait for a global cooldown (lets say 0,5 secs)
This prevents high alpha spam. And thats the core issue, But a high alpha is not bound to specific hardpoints, its bound to the mechs gunsize it wields.
So when someone wants to slap 2 gauss and 2 PPC on his mech or 2 gauss and 8 medium lasers. FINE he can do this, but he can't alphaspam them which means he will have to spread the damage over time. The core issue in MWO are the ballistics who run so cool that you cna freely combine them with energyweapons. Eneergy builds are all capped quite well by having a single ressource: heat but ballistics except ac 20 do not consume that ressource.
because the magic of building mechs is handling 3 ressources: tonnage, heat and slots. And with a free heatscale of around 48 (skilled) some backup lasers in the medium category are basically never a No-go, since they have no ressource competition with other weapons on the big mechs (direwolf is the best example, endless tonnage and slots). Medium and Lights don't have this alpha spam "problem", because even if having the heat ressouces a single 1tonnage wepaon heavily influences tonnage as ressource.