Ultimatum X, on 07 October 2014 - 08:46 AM, said:
It doesn't make sense, but that's not PGI's fault.
These loads come straight from TT and PGI always treads a careful line when they change that stuff, because they have players who want blood if they try to improve things that came from ye olde sacred book of rules.
Beyond needing 1 hardpoint for every weapon in the stock loadout, PGI can do whatever they want with the hardpoints. They could give the Warhawk Prime 8 energy hardpoints in both arms, if they wanted. It might actually give us something to do with all those DHS' we can't remove.
Instead of giving us a Clan assault mech with 1 hardpoint in its ballistic arm, they could have given us 2 or 3, so we could equip a pair of CUAC5s instead of the terrible CUAC20 or LBX20.
Ultimatum X, on 07 October 2014 - 08:46 AM, said:
He said that because it's 75 tons, optimal spot and because it was designed in TT to be a supreme heavy Mech.
The Summoner needed to have it's geometry changed, but would it still be the Summoner?
I think you should be able to remove JJs and add Endo, but some guys on the forums would throw a riot.
First of all, there's plenty of things they could have done to avoid making the Timberwolf heads and shoulders above all other mechs, effectively forcing them to buff just about every mech in the game to keep up with the TBR. Just think about that. 1 mech is too powerful? What's the easy fix? Buff every other heavy mech in the game. How does that make sense?
But anyway, they could have given the Timber Wolf worse core stats like acceleration, decceleration, turn rate, torso twist, arm mobility, twist speed or arm speed. They could have picked three TBR variants that didn't have jump jets.
Ultimatum X, on 07 October 2014 - 08:46 AM, said:
That's how these forums work, something not working out for your mech?
Don't grab the life preserver, instead just hold someone else down so you can both drown together.
Let's not go there in every thread.