Patch Notes - 1.3.339 - 07-Oct-2014
#21
Posted 07 October 2014 - 11:01 AM
#22
Posted 07 October 2014 - 11:02 AM
- Trial Mechs in their own tab
- New Modules
- Store and sorting improvements
- Reward display changes
- Fall damage tuning
- Clan engine damage heat penalty
Nicely done PGI. Keep it up.
#23
Posted 07 October 2014 - 11:02 AM
#24
Posted 07 October 2014 - 11:02 AM
#25
Posted 07 October 2014 - 11:02 AM
frpeebles, on 07 October 2014 - 11:01 AM, said:
How on earth did you come to think this?
#26
Posted 07 October 2014 - 11:05 AM
#27
Posted 07 October 2014 - 11:07 AM
SERIOUSLY?
This new shop for 'mechs is like a wart on my foot. WHY DON'T YOU FINALLY CREATE A SHOP IN WHICH I CAN SEE THE HARDPOINTS OF THE MECH THAT I WANT TO BUY? WHY ARE YOU UNABLE TO MAKE AN INGAME SOURCE FOR MECHSPECS? GOSH I AM SO PISSED THAT WITH EVERY PATCH THIS UI IS GETTING WORSE AND WORSE FOR US ..
#28
Posted 07 October 2014 - 11:08 AM
Thanks for the weapon modules FINALLY. Because, you know, like 2 months is definitely not a lot of time to wait for arbitrary additions when other, more useless things are being added.
The new champion sounds like something I will be avoiding, but thanks for the boost on the champions as a whole. I can maybe put that to use. Thanks for moving the trials out of every other part of the mechlab, too. It's about freaking time.
#29
Posted 07 October 2014 - 11:08 AM
#30
Posted 07 October 2014 - 11:09 AM
#31
Posted 07 October 2014 - 11:17 AM
#32
Posted 07 October 2014 - 11:17 AM
LRM range? Meh. If you're derping off 1000m shots as it is, twas a waste. How about LRM velocity boosters instead?
LB-5X gets range AND cooldown module options. Dire Whale Shotguns rejoice.
Clan Gauss/IS Gauss range boosters. Snipers get more snipe-y.
IS ERLL range booster. Raven-3L and other light skirmishers.
Clan LB-20X range/cooldown for the Stormcrow Stormtroopers. Yum.
#33
Posted 07 October 2014 - 11:17 AM
But seriously if you are going to force me into river city assault PLEASE fix the turret range and spawn locations. I would rather play terra therma all day long in an energyboat. Base assault in river city is just not fun.
#34
Posted 07 October 2014 - 11:21 AM
#35
Posted 07 October 2014 - 11:23 AM
#36
Posted 07 October 2014 - 11:25 AM
#37
Posted 07 October 2014 - 11:25 AM
#38
Posted 07 October 2014 - 11:25 AM
Well done, PGI!
#39
Posted 07 October 2014 - 11:26 AM
frpeebles, on 07 October 2014 - 11:25 AM, said:
I think it's deliberate, to take away some of the focus on sneaking in the kill. At least, I hope that's the intention.
#40
Posted 07 October 2014 - 11:31 AM
xWiredx, on 07 October 2014 - 11:08 AM, said:
Did you miss the Town Hall meeting, Multiple forum posts detailing out why this change was in the works and the Forum Poll asking players if they would like this system? There was a LOT of communication that this was coming and overall player feedback was in support of this feature when you look at the implications of WHY it was being implemented, especially since this is step one for us to be able to vote on maps. Having this voting system in place is what will allow them to to implement the map voting system. Also while some people 'might not care about matchmaking ELO' it still effects them and they are just being ignorant if they think Matchmaking being forced to make poor matches wasn't a problem.
Edited by Kreisel, 07 October 2014 - 11:33 AM.
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