Jump to content

Thoughts On Extended Lrm Range


1 reply to this topic

#1 Kalimaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,811 posts
  • LocationInside the Mech that just fired LRM's at you

Posted 07 October 2014 - 02:08 PM

I like the idea of the LRM's having a bit of extended range making them more effective, which helps to give you that hit if someone is out to the max 1,000 meter range. But I was thinking of having each range extension go to 20 meters instead of 10, giving a max extended range of 1,200 meters instead of the 1,100 meters.

#2 Josef Koba

    Member

  • PipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 527 posts

Posted 07 October 2014 - 02:30 PM

Eh, given the amount of, shall we say "concern," that the community leverages towards LRMs in general, I'd say that 1,100 was a good place to start. Doesn't do too much yet isn't completely useless. Honestly, I'm surprised that they even included an LRM range module. That and the gauss.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users