Jump to content

Why Not Have A 'drop Deck' To Solve Many Issues Brought Up Regarding The New Mm?


9 replies to this topic

#1 Valore

    Member

  • PipPipPipPipPipPipPipPip
  • The Resolute
  • The Resolute
  • 1,255 posts

Posted 07 October 2014 - 10:02 PM

One common complaint we're seeing, is that people are currently in the wrong mechs for the gametype.

As anyone who's ever dropped in something like Alpine on Conquest in an assault mech can tell you, its a horrible chore.

Why not give people a 'deck' of mechs they have, that they can choose between, once they know what map and mode they are fighting on. That way people still have to play a wide variety of maps, but can at least pick a mech that suits that game/map.

This idea that we'll force people to play more balanced builds by having varied map/game types is never going to do anything except make people frustrated and angry. I think this would be a better compromise.

#2 Jeb

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 441 posts
  • Twitter: Link
  • LocationHalifax

Posted 08 October 2014 - 09:16 AM

I would love to see that...
It would need to be limited to at least the same weight class due to the match maker, but even if it was limited to the same chassis that would be better then the blind drops we have now...

#3 Kyle Reece

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 91 posts

Posted 08 October 2014 - 09:20 AM

And for those who don't have more than 1 mech?

#4 Malcolm Vordermark

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,520 posts

Posted 08 October 2014 - 10:03 AM

View PostKyle Reece, on 08 October 2014 - 09:20 AM, said:

And for those who don't have more than 1 mech?


There are always trial mechs.

#5 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 08 October 2014 - 10:04 AM

Last year they said after ui2 we would be allowed to bring 4 mechs . Just never happened like most things.

Edited by Monkey Lover, 08 October 2014 - 10:04 AM.


#6 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 08 October 2014 - 10:08 AM

View PostValore, on 07 October 2014 - 10:02 PM, said:

One common complaint we're seeing, is that people are currently in the wrong mechs for the gametype.

As anyone who's ever dropped in something like Alpine on Conquest in an assault mech can tell you, its a horrible chore.

Why not give people a 'deck' of mechs they have, that they can choose between, once they know what map and mode they are fighting on. That way people still have to play a wide variety of maps, but can at least pick a mech that suits that game/map.

This idea that we'll force people to play more balanced builds by having varied map/game types is never going to do anything except make people frustrated and angry. I think this would be a better compromise.



Love Alpine on Conquest in any class of mech. Just move out the the three points closely located in the center and let the brawl begin. I mean how could assaults NOT like Conquest on Alpine because it is the only time you don't have snail crawl up that damn mountain.

#7 Squally160

    Member

  • PipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 295 posts

Posted 08 October 2014 - 10:09 AM

Go go real reason to max and KEEP 3 varients of a chassis.

you pick... hunchbacks, you get access to them all. So you can actually, I dont know, bring a usable version for game mode or map type.

#8 Jeb

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 441 posts
  • Twitter: Link
  • LocationHalifax

Posted 08 October 2014 - 10:47 AM

View PostKyle Reece, on 08 October 2014 - 09:20 AM, said:

And for those who don't have more than 1 mech?

well if they wanted to take advantage of the drop deck, they would need to get some more mechs...

#9 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 08 October 2014 - 12:20 PM

The major challenge I see, is that with 3/3/3/3 in place you

Select mech
Queue up
MM uses your weight & weight class to balance as close to 3/3/3/3 as possible


Then you get an unfavorable map/mode and you want to switch from your slow assault to your light mech....

But the team has already been balanced according to 3/3/3/3, what if half of your team mates all switch to lights etc?




Sounds good in theory, seems very challenging to implement without some drastic changes.

#10 Valore

    Member

  • PipPipPipPipPipPipPipPip
  • The Resolute
  • The Resolute
  • 1,255 posts

Posted 08 October 2014 - 05:20 PM

View PostUltimatum X, on 08 October 2014 - 12:20 PM, said:

The major challenge I see, is that with 3/3/3/3 in place you

Select mech
Queue up
MM uses your weight & weight class to balance as close to 3/3/3/3 as possible


Then you get an unfavorable map/mode and you want to switch from your slow assault to your light mech....

But the team has already been balanced according to 3/3/3/3, what if half of your team mates all switch to lights etc?




Sounds good in theory, seems very challenging to implement without some drastic changes.



Simple. The deck restricts you to one weight class. At least then you wouldn't end up being forced to play an extra slow, short ranged assault mech on Alpine.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users