Divided Community Is Divided
#1
Posted 07 October 2014 - 09:07 PM
#2
Posted 07 October 2014 - 09:13 PM
They are still there but they seem less.
Those that are critical are being a lot more civil about it too.
The community is not divided - everyone just wants different things out of their mechwarrior experience and you cannot please everyone.
PGI just need to keep the most amount of people happy while introducing new players that are the lifeblood of a F2P game.
The community is doing better IMO - doesnt mean we all have to agree on everything i disagree with people i respect for the most part on here all the time
#3
Posted 07 October 2014 - 09:14 PM
#4
Posted 07 October 2014 - 09:17 PM
Asmudius Heng, on 07 October 2014 - 09:13 PM, said:
They are still there but they seem less.
Those that are critical are being a lot more civil about it too.
The community is not divided - everyone just wants different things out of their mechwarrior experience and you cannot please everyone.
PGI just need to keep the most amount of people happy while introducing new players that are the lifeblood of a F2P game.
The community is doing better IMO - doesnt mean we all have to agree on everything i disagree with people i respect for the most part on here all the time
They are doing better, I agree. However, the new mm is not conducive to retaining older players by changing the mm so drastically. It would have been more accepted if the changes had been more subtle over a longer period of time. A complete rework of the systems all at once is too much.
#5
Posted 07 October 2014 - 09:23 PM
#6
Posted 07 October 2014 - 09:24 PM
Hurthammer, on 07 October 2014 - 09:17 PM, said:
They are doing better, I agree. However, the new mm is not conducive to retaining older players by changing the mm so drastically. It would have been more accepted if the changes had been more subtle over a longer period of time. A complete rework of the systems all at once is too much.
I kind of agree ... i dont mind them doing this for a few days to test then pull it down and reflect if it actually did what was intended. They need that data gathering.
It is how they communicate this thats is the hard part, i have no problem with them using the live servers when they need real data but give people fair warning and a finite time before considering a final implementation
#7
Posted 07 October 2014 - 09:42 PM
#8
Posted 07 October 2014 - 09:58 PM
#9
Posted 07 October 2014 - 10:10 PM
#10
Posted 07 October 2014 - 10:10 PM
Now its like I pick a assault I get conquest or I pick a medium I get assault it just sucks bad but I would like the ELO gone and a new match making system put in its place so the questions on the poll does not make sense because they conflict each other in there statements and are counter productive to the game development.
Edited by PappySmurf, 07 October 2014 - 10:11 PM.
#11
Posted 07 October 2014 - 10:12 PM
The losing side will always say the people who didn't vote would have sided with them.
The issue with this game today is the same one we've had since we started this whole thing.
Everybody thinks they have the ultimate solution for the perfect Mechwarrior game and someone is always going to disagree.
So no, the community isn't actually divined, that would imply what some of people are actually united.
We aren't even divided because everybody thinks everybody else is wrong.
I hate to say it but I really do think the problem with the game is the community's inability to agree on anything and how it excels at finding something to whine about.
Edited by Destructicus, 07 October 2014 - 10:23 PM.
#12
Posted 07 October 2014 - 10:29 PM
I really don't see the problem here....
(aehm... yes, I see a problem: TINY MAPS. That's why we have only skirmish mode now)
#13
Posted 07 October 2014 - 10:42 PM
Lately I have seen alot replies from big babies. The big baby description comes to mind when ever i see negative replies that have absolutely no base or content just flat out big babies trolling. :)Gotta love this forum, it really brings out the trolls and the fun in counter trolling them LOL.
#14
Posted 07 October 2014 - 10:46 PM
#16
Posted 07 October 2014 - 10:48 PM
Stefka Kerensky, on 07 October 2014 - 10:29 PM, said:
I really don't see the problem here....
(aehm... yes, I see a problem: TINY MAPS. That's why we have only skirmish mode now)
I'm not sure about the percentage, but I am willing to say that the majority of assault and conquest matches I enter play out exactly like a death match right up until the end when people all the sudden remember there are objectives. You can play all 3 of the game modes the exact same way. A drop deck and strategy that works on one game mode will work on all them with the right tweaks. This is why I just don't understand what the problem is at all.
#17
Posted 07 October 2014 - 10:56 PM
#18
Posted 07 October 2014 - 11:09 PM
It's so incredibly self-centred that it boggles the mind.
Skirmish rewards heavier mechs much more than conquest and assault do, meaning the mere existence of skirmish leads to less players playing mediums and lights. Conquest and assault can both be played as skirmishes, and the tightest games I have seen have almost all been conquests where a lone light manages to win the game despite facing three enemy assaults.
Also, since light and medium players are often forced to play skirmish (facing 5 assaults, 5 heavies, a medium and a light), would it not make sense to sometime play a game mode where the smaller classes have an equal chance of affecting the battle?
But I guess the answer is; 'no, if the game mode does not maximally favour the most over-played classes I won't play, because I want to win with my big mech and I don't care about balance'?
Edited by totgeboren, 07 October 2014 - 11:09 PM.
#19
Posted 07 October 2014 - 11:12 PM
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