Jump to content

Divided Community Is Divided


18 replies to this topic

#1 Weztside

    Member

  • PipPipPipPipPip
  • Shredder
  • Shredder
  • 177 posts
  • LocationFL

Posted 07 October 2014 - 09:07 PM

I've seen this community complain about just about everything and on occasion I've complained with them. I am by no means innocent of this. I can't count how many times I've come onto these forums and seen someone complaining about being stomped in a match. The match maker has been a hot topic and an area of the game that needs improvement as far back as a I can remember. People have made PGI painfully aware of this that far back as well. When they finally start listening, rewrite the match maker, make small tweaks, and even leave the latest game mode tweak in the hands of the community what do they get for it? They get more complaints and childish behavior. I personally saw an entire lance on my team suicide charge the enemy and flat out walk out or bounds in protest of being forced to play Conquest. This is the equivalent of taking your toys and going home. Hasn't more even matches been on the top everyone's wishlist for the past 2 years? It's been number one on mine and I for one will play any game mode if it means more even fights. I don't understand the outrage. I don't understand the complaining. Oh wait...it's the internet....At this point it's par for the course. It's a wonder PGI is even listening at all with the way we act. Sad community is sad.

#2 Asmudius Heng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • 2,429 posts
  • Twitter: Link
  • Twitch: Link
  • LocationSydney, Australia

Posted 07 October 2014 - 09:13 PM

Actually with PGIs new communication strategy i have seen less people claiming the sky is falling.

They are still there but they seem less.

Those that are critical are being a lot more civil about it too.

The community is not divided - everyone just wants different things out of their mechwarrior experience and you cannot please everyone.

PGI just need to keep the most amount of people happy while introducing new players that are the lifeblood of a F2P game.

The community is doing better IMO - doesnt mean we all have to agree on everything i disagree with people i respect for the most part on here all the time

#3 Hurthammer

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 51 posts
  • LocationParts Unknown

Posted 07 October 2014 - 09:14 PM

No. Sad community is MAD because we are forced to play the games that PGI has now forced us to play. I spent all night playing, trying to give the new mm a chance. It's broke. It's not fun anymore. It needs to be fixed. This isn't right or correct. The game now has a totally different flavor than it did yesterday... it's broke. They need to rewind and fix it.

#4 Hurthammer

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 51 posts
  • LocationParts Unknown

Posted 07 October 2014 - 09:17 PM

View PostAsmudius Heng, on 07 October 2014 - 09:13 PM, said:

Actually with PGIs new communication strategy i have seen less people claiming the sky is falling.

They are still there but they seem less.

Those that are critical are being a lot more civil about it too.

The community is not divided - everyone just wants different things out of their mechwarrior experience and you cannot please everyone.

PGI just need to keep the most amount of people happy while introducing new players that are the lifeblood of a F2P game.

The community is doing better IMO - doesnt mean we all have to agree on everything i disagree with people i respect for the most part on here all the time


They are doing better, I agree. However, the new mm is not conducive to retaining older players by changing the mm so drastically. It would have been more accepted if the changes had been more subtle over a longer period of time. A complete rework of the systems all at once is too much.

#5 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 07 October 2014 - 09:23 PM

more like loud minority is loud.

#6 Asmudius Heng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • 2,429 posts
  • Twitter: Link
  • Twitch: Link
  • LocationSydney, Australia

Posted 07 October 2014 - 09:24 PM

View PostHurthammer, on 07 October 2014 - 09:17 PM, said:


They are doing better, I agree. However, the new mm is not conducive to retaining older players by changing the mm so drastically. It would have been more accepted if the changes had been more subtle over a longer period of time. A complete rework of the systems all at once is too much.


I kind of agree ... i dont mind them doing this for a few days to test then pull it down and reflect if it actually did what was intended. They need that data gathering.

It is how they communicate this thats is the hard part, i have no problem with them using the live servers when they need real data but give people fair warning and a finite time before considering a final implementation

#7 JediPanther

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,088 posts
  • LocationLost in my C1

Posted 07 October 2014 - 09:42 PM

Being forced to play games modes you do not want to play sucks. When the ten other members of a group I'm in with agree with me and all call it quits after two hours of getting stomped and playing game modes we never played before becuse we did not like them before the patch and after the patch, yeah, this so called voting and being put into other modes sucks. i might play a few drops now and then but unless this changes I'll find another game worth playing where I'm not forced to play in a method I do not want.

#8 CycKath

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,581 posts
  • Google+: Link
  • LocationSE QLD, Australia

Posted 07 October 2014 - 09:58 PM

The poll is even closer than the Heavy 'Mech one...

#9 Zepster

    Member

  • PipPipPip
  • 71 posts

Posted 07 October 2014 - 10:10 PM

Since when is MW about capturing flags on a map? This crap is ridiculous..... Put the MM back the way it was where we can exclude Conquest. Let the whiners learn how to play MW ffs.

#10 PappySmurf

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 842 posts

Posted 07 October 2014 - 10:10 PM

The thing about PGI and there decisions on MWO is there good 50% and bad 50% it never stays the same for long on anything core related to the game. I don't like the new change because it forces me into game modes I don't have the right mech for.In the past if I wanted to play conquest all night I could just pick a medium and conquest mode.Also if I wanted to play assault or skirmish I could pick a assault or heavy to play those modes only.

Now its like I pick a assault I get conquest or I pick a medium I get assault it just sucks bad but I would like the ELO gone and a new match making system put in its place so the questions on the poll does not make sense because they conflict each other in there statements and are counter productive to the game development.

Edited by PappySmurf, 07 October 2014 - 10:11 PM.


#11 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 07 October 2014 - 10:12 PM

I already posted a thread about this

The losing side will always say the people who didn't vote would have sided with them.

The issue with this game today is the same one we've had since we started this whole thing.

Everybody thinks they have the ultimate solution for the perfect Mechwarrior game and someone is always going to disagree.

So no, the community isn't actually divined, that would imply what some of people are actually united.

We aren't even divided because everybody thinks everybody else is wrong.

I hate to say it but I really do think the problem with the game is the community's inability to agree on anything and how it excels at finding something to whine about.

Edited by Destructicus, 07 October 2014 - 10:23 PM.


#12 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 07 October 2014 - 10:29 PM

90% of conquest and assault matches end like a skirmish.
I really don't see the problem here....

(aehm... yes, I see a problem: TINY MAPS. That's why we have only skirmish mode now)

#13 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 07 October 2014 - 10:42 PM

The op has a point and so do the others.

Lately I have seen alot replies from big babies. The big baby description comes to mind when ever i see negative replies that have absolutely no base or content just flat out big babies trolling. :)Gotta love this forum, it really brings out the trolls and the fun in counter trolling them LOL.

#14 Tezcatli

    Member

  • PipPipPipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 1,494 posts

Posted 07 October 2014 - 10:46 PM

It's the internet. No one agrees when it comes to things that don't really matter IRL.

#15 Impyrium

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,104 posts
  • LocationSouth Australia

Posted 07 October 2014 - 10:46 PM

View PostZepster, on 07 October 2014 - 10:10 PM, said:

Since when is MW about capturing flags on a map? This crap is ridiculous..... Put the MM back the way it was where we can exclude Conquest. Let the whiners learn how to play MW ffs.


Posted Image

#16 Weztside

    Member

  • PipPipPipPipPip
  • Shredder
  • Shredder
  • 177 posts
  • LocationFL

Posted 07 October 2014 - 10:48 PM

View PostStefka Kerensky, on 07 October 2014 - 10:29 PM, said:

90% of conquest and assault matches end like a skirmish.
I really don't see the problem here....

(aehm... yes, I see a problem: TINY MAPS. That's why we have only skirmish mode now)

I'm not sure about the percentage, but I am willing to say that the majority of assault and conquest matches I enter play out exactly like a death match right up until the end when people all the sudden remember there are objectives. You can play all 3 of the game modes the exact same way. A drop deck and strategy that works on one game mode will work on all them with the right tweaks. This is why I just don't understand what the problem is at all.

#17 jaxjace

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 987 posts
  • LocationIn orbit around your world

Posted 07 October 2014 - 10:56 PM

Solution? give cbills for caps in conquest. Logic dictates that you dont play the game you get less out of.

#18 totgeboren

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 357 posts
  • LocationUmeå, Sweden

Posted 07 October 2014 - 11:09 PM

I don't see how people can get pissed of that they have to play something other than skirmish?
It's so incredibly self-centred that it boggles the mind.
Skirmish rewards heavier mechs much more than conquest and assault do, meaning the mere existence of skirmish leads to less players playing mediums and lights. Conquest and assault can both be played as skirmishes, and the tightest games I have seen have almost all been conquests where a lone light manages to win the game despite facing three enemy assaults.
Also, since light and medium players are often forced to play skirmish (facing 5 assaults, 5 heavies, a medium and a light), would it not make sense to sometime play a game mode where the smaller classes have an equal chance of affecting the battle?

But I guess the answer is; 'no, if the game mode does not maximally favour the most over-played classes I won't play, because I want to win with my big mech and I don't care about balance'?

Edited by totgeboren, 07 October 2014 - 11:09 PM.


#19 Sean von Steinike

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,880 posts
  • LocationUSA

Posted 07 October 2014 - 11:12 PM

Assault pilots tend to whine they have to play a mode where they might have to move it seems.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users