How can a mech have 10 assists with only 6 kills. The UI is skrewed, I kinda noticed these little glitches earlier last month after one of the patches. I had 1 game where the red team won and only 2 mechs on the blue team were indicated as destroyed. There are some major issues with the display at the end of the match I think...


Dev Power Abuse? And Broken Match Scores
Started by Damien Tokala, Oct 08 2014 04:56 AM
25 replies to this topic
#21
Posted 08 October 2014 - 01:54 PM
#22
Posted 08 October 2014 - 01:54 PM
Damien Tokala, on 08 October 2014 - 10:28 AM, said:
this i don't know, i got this from a friend, we looked it over, and it seems to be wrong, i mean, there's 4 people left alive
Your friend lose cause his team didnt get enough real kill ...
Edited by Idealsuspect, 08 October 2014 - 03:04 PM.
#23
Posted 08 October 2014 - 02:01 PM
Kelito, on 08 October 2014 - 01:54 PM, said:
How can a mech have 10 assists with only 6 kills.
Maybe ( obviously ) cause team 1 lose 10 mechs .... but only 6 mechs destroy by the hands of team 2 ... so you can get 10 assists with only 6 real kills.
Suicide, turrets, teamkill, overheating, outs of bounds.
#24
Posted 09 October 2014 - 12:58 AM
This reveals a huge opportunity for abuse. Any team that gets an early kill of an opposing scout 'Mech or similar can then rush all of it's 'Mechs out of bounds and win the game in under a minute.
Enemy team loses 1 'Mech to being killed
Abusing team loses 12 'Mechs to out of bounds.
Abusing team wins.
Enemy team loses 1 'Mech to being killed
Abusing team loses 12 'Mechs to out of bounds.
Abusing team wins.
#25
Posted 09 October 2014 - 01:50 AM
Smith Gibson, on 09 October 2014 - 12:58 AM, said:
This reveals a huge opportunity for abuse. Any team that gets an early kill of an opposing scout 'Mech or similar can then rush all of it's 'Mechs out of bounds and win the game in under a minute.
Enemy team loses 1 'Mech to being killed
Abusing team loses 12 'Mechs to out of bounds.
Abusing team wins.
Enemy team loses 1 'Mech to being killed
Abusing team loses 12 'Mechs to out of bounds.
Abusing team wins.
I wanted to say you are are WRONG... But it should be tested.
0 mech left alive on team should be a victory condition for the opposing team.
It should not hit the 'kill shot' tie breaking victory condition for assault time out.
Wonder how many people hear remember that tie breaking condition for Conquest time out is 'Cap Points'.
Yep... 12 v 1 alive and that 1 person wins for a little bit more cap points is possible in conquest.
Edited by ShinVector, 09 October 2014 - 01:50 AM.
#26
Posted 09 October 2014 - 01:58 AM
ShinVector, on 09 October 2014 - 01:50 AM, said:
Wonder how many people hear remember that tie breaking condition for Conquest time out is 'Cap Points'.
Yep... 12 v 1 alive and that 1 person wins for a little bit more cap points is possible in conquest.
Yep... 12 v 1 alive and that 1 person wins for a little bit more cap points is possible in conquest.
I don't think you can compare those two. If your team only has one mech alive but most cap, then your team did a real effort to achieve that, so winning is fair.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users