Belorion, on 08 October 2014 - 06:26 AM, said:
Even with = elo you are going to get rolls. You could take two teams of comparable skill, drop them against each other 100 times, and get rolls both directions, and a lot everywhere in between.
While I understand what you are saying, and realize that there are other players who agree with it - I've had the misfortune to be on the other side.
Our 4 man casual group averages 4 wins out of 12 matches with about 6 of the losses being stomps. So everything else being equal (and I know it's not), what could be done to improve the experience for the casual group?
Edit:
627, on 09 October 2014 - 03:36 AM, said:
A simple solution would be another queue - 1 for solo, 1 for small groups up to 4 and one for larger groups.
But then you have all the old problems, not enough players here, no small groups to fill up there... this would end up in locking to hard coded group sizes like you need exactly xx players. and that wasn't a good idea in the first place.
As long as we have such a small player base (in group queue) you can't solve this riddle.
I dropped with a friend yesterday and we saw everything, from top tier teams to lances of trial mechs, organized groups and "solo" (= no unit tag) players who grouped up.
Seems like a catch-22, not enough players to fill out another queue, but continuing to loose players because the casual groups going up against the competitive groups.
I can't speak for others, I want to stay at least until after CW comes out to see if this changes - but I don't know that I can.
Edited by jackal404, 09 October 2014 - 04:51 AM.