Firestarters?
#1
Posted 10 April 2016 - 11:04 AM
#2
Posted 10 April 2016 - 01:33 PM
The three are well balanced now. I am glad you sing the praises of the Wolfhound. I too favor it.
#3
Posted 10 April 2016 - 01:34 PM
#4
Posted 10 April 2016 - 02:22 PM
Shadey99, on 10 April 2016 - 01:34 PM, said:
Favorite Wolfhound: 1A with an XL255. A LPL in the arm and 5ML in the torsos .Moves you at 126kph with speed tweek and a 36 point alpha. 232 armor is only 6 shy of max. Flanks just fine.
#5
Posted 11 April 2016 - 01:24 AM
I think that's what you need to focus on. Don't try to poke, just focus on finding isolated mechs and shoot them in the back. Also always max engine, with speed tweek it will always be better.
#6
Posted 11 April 2016 - 09:17 AM
Bud Crue, on 10 April 2016 - 02:22 PM, said:
I never ran a big laser in my Wolfhounds, most were medium laser of SPL builds... To fit a similar role as the ACH or FS, both of which ran those builds better under my hands. Usually anyways... That said I did good in all three mechs, I just didn't like the WLFs as much.
#7
Posted 11 April 2016 - 09:39 AM
Dirty Starfish, on 10 April 2016 - 11:04 AM, said:
They were the top comp light until ACHs dropped. It's gotten more complicated since then. Which variants are you running? Are they all 6ML? Provide a bit more detail and I can give you specific advice.
(And yes all mechs get better elited, lights and assaults the most dramatically IMO).
#8
Posted 14 April 2016 - 03:54 AM
While firestarters can have a punch worth be really scared of,they feel slugish to me.And becouze of that it limits their use in my ayes.
I dare to say they are a bit overrated not bad mechs at all though.They certainly fit better to teamplay than in pugs I give tham that.
#9
Posted 17 April 2016 - 08:04 PM
#10
Posted 23 April 2016 - 05:33 PM
#11
Posted 23 April 2016 - 07:52 PM
Audacious Aubergine, on 23 April 2016 - 05:33 PM, said:
Armor is definitely relevant, but use it sparingly. My FS9-Ss all run 4 across the back. Basically, it's true for all mechs: your front armor gets used when you're playing well, your back armor when you make mistakes.
#12
Posted 23 April 2016 - 08:37 PM
I've spent a lot of time in mine (all models, including the Ember), and I gotta say I really don't enjoy them any more. They are definitely sluggish compared to the Locust as the FS9 has no agility quirks, plus it's just slower anyway.
I think with other mechs being quirked up and new ones coming out the Firestarter has been left behind somewhat. Not saying you can't have a good game in them from time to time, but as an indication my KDR in FS9s has dropped from 3 to just over 2 in the last few months.
I used to love the Firestarter, but I much prefer Locusts now.
#13
Posted 24 April 2016 - 04:12 AM
Audacious Aubergine, on 23 April 2016 - 05:33 PM, said:
That's the billion dollars question.
It's dependant on the playstyle, to a certain extent. But you're right, 9~10 is definitely too high. 4~5 seems good (iirc I have 3~4 on mines).
I've personally noticed the FS9 is very vulnerable on its rear side torsos (I have been one-shot by Oxides, and I have one-shot FS-9s this way), but on the long run I don't think an high rear side armor value is worth it.
#14
Posted 25 April 2016 - 07:40 AM
#15
Posted 25 April 2016 - 09:20 AM
#16
Posted 27 April 2016 - 08:56 PM
#18
Posted 07 June 2016 - 01:46 AM
FS9s were my 2nd chassis I got and I must say I had really great fun and decent success with 'em. Took 'em out for a ride yesterday and had fun again. Can't compare em with Wolfhounds and Locusts (don't own those) but the advantage over them are the JJs. Get to use em good!
#19
Posted 07 June 2016 - 04:36 AM
l42yb0y, on 07 June 2016 - 01:46 AM, said:
FS9s were my 2nd chassis I got and I must say I had really great fun and decent success with 'em. Took 'em out for a ride yesterday and had fun again. Can't compare em with Wolfhounds and Locusts (don't own those) but the advantage over them are the JJs. Get to use em good!
Not just the champion, any S.
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