1st off, I'm so happy that the trial mechs are filtered out.
But there is a second (though less toublesome) feature/bug:
When I inspect a mech in the mech bay by looking at "Mech Details", then press the back button, it defaults the view to my owned mechs, rather than whatever filter I had selected.
This is most annoying when I'm scanning through "purchasable" mechs for research, or shopping. I want more details, but if I choose it, I have to reset the filter again.
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Mech Details > Back
Started by 5LeafClover, Oct 08 2014 11:06 AM
1 reply to this topic
#1
Posted 08 October 2014 - 11:06 AM
#2
Posted 08 October 2014 - 11:31 AM
5LeafClover, on 08 October 2014 - 11:06 AM, said:
1st off, I'm so happy that the trial mechs are filtered out.
But there is a second (though less toublesome) feature/bug:
When I inspect a mech in the mech bay by looking at "Mech Details", then press the back button, it defaults the view to my owned mechs, rather than whatever filter I had selected.
This is most annoying when I'm scanning through "purchasable" mechs for research, or shopping. I want more details, but if I choose it, I have to reset the filter again.
But there is a second (though less toublesome) feature/bug:
When I inspect a mech in the mech bay by looking at "Mech Details", then press the back button, it defaults the view to my owned mechs, rather than whatever filter I had selected.
This is most annoying when I'm scanning through "purchasable" mechs for research, or shopping. I want more details, but if I choose it, I have to reset the filter again.
This is a BIG usability issue with the current UI.
No user selectable elements are saved across transitions.
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