JD R, on 08 October 2014 - 11:19 AM, said:
Beautiful. The one time you just need to wait until it get silent you draw back. Today i had the best games since a long time in Team and Single queue.
And it feels like Heavy and Assault % drop a bit so the assault and heavy warrior online becomes less obtrusive.
Less than the half is needed to stop progress but three-fourth is needed to do it?
they need to fix the game modes(conquest) before attempting to force people to play them.
Russ Bullock, on 08 October 2014 - 11:28 AM, said:
Sometimes we can leave a feature in the game even if the player base is split 50/50 on the subject. But if that feature is something that has been in the game for upwards of a year, I need a much larger majority of support than that.
We are going to have to find another way.
First try getting conquest into a position that people dont mind playing it and the problem might help solve itself since more people would stop avoiding it. Id say cutting cap time required to about 1/4th what it is now (ONLY for conquest) and getting rewards to more equal other modes and it would be fine.
figure out what peoples gripes are with the different modes and see what can be done to correct them, cant please everyone of course but you dont need to. Just need to increase the player pools for each mode.
Edited by Ph30nix, 08 October 2014 - 11:35 AM.