Egomane, on 08 October 2014 - 01:36 PM, said:
I see a point in slightly reducing capture times (maybe to 2 minutes instead of the current 3), for this game mode. I don't see anything else wrong with it.
I don't get those lower rewards, everyone seems to imply with this mode, as I do adjust to the mode and cap a point or two and thereby get approximatly the same c-bill reward, that I get from assault or skirmish matches, in the end.
One big reason Conquest will reward lower on average has a lot to do with the fact that you get doubly punished for losing.
In Assault, Skirmish and Conquest, the team that loses do not get any salvage rewards for any mechs they killed. However, for a team that loses in Conquest they also get punished by receiving only 25% of the resource capture reward than the winning team.
So you wind up making significantly less for every loss (~50% of the time on average)
Lets take two identical scores from a Skirmish game and a best case scenario Conquest game and See how they match up with wins and losses.
Skirmish (win):
Played: 25,000
Kills (3): 12,900
Assist (6): 39,000
Component dest. (6): 12,600
Damage (500): 10,500
Salvage Bonus: 13,000
Total: 113,000
Conquest (win):
Played: 25,000
Kills (3): 6,300
Assist (6): 19,200
Component dest (6): 6,600
Damage (500): 10,500
Resource Capture (750): 37,500
Salvage: 13,000
Total: 118,100
So, best case scenario where your main money maker (resources) tick to completion, you can make a little more IF YOU WIN.
Now lets compare those scores from a loss
Skirmish
(loss):
Played: 25,000
Kills (3): 12,900
Assist (6): 39,000
Component dest. (6): 12,600
Damage (500): 10,500
Salvage Bonus: 0
Total: 100,000
Conquest
(loss):
Played: 25,000
Kills (3): 6,300
Assist (6): 19,200
Component dest (6): 6,600
Damage (500): 10,500
Resource Capture (749): 9,362
Salvage: 0
Total: 76,962
So in a near optimal scenario, your getting 5,000 cbills advantage for wins, but taking a 23,000 cbill hit for losses. You'd need something like a 5:1 W/L ratio to make up the difference.
PGI needs to add a new reward into Conquest or make resource capture reward equal regardless of win or loss. I personally would like to see a "First Capture" team bonus reward added. So the first time your team captures a point your team gets a flat cap bonus.
Edited by Jman5, 08 October 2014 - 02:24 PM.