Thank You For Listening To Us
#1
Posted 08 October 2014 - 01:54 PM
I want to take a moment to thank you for listening to the community (both times) on the recent voting system issue. I really appreciate your receptiveness and quick response to our feedback. I think it's amazing you were able to pivot your team to develop and implement changes so quickly and thoroughly, both times.
I think everyone can agree that the community was heard, understood, and respected by PGI in this issue. I, for one, will definitely continue to support MWO if this is indicative of how things will be handled in the future. Keep up the great work!
Cheers,
Mitsuragi
#2
Posted 08 October 2014 - 02:24 PM
#3
Posted 08 October 2014 - 02:27 PM
Monkey Lover, on 08 October 2014 - 02:24 PM, said:
Unfortunately, the game cannot survive alienating 50% of its (current) playerbase. Even if the decision to mix modes improves match quality, with no players to match it becomes redundant.
#4
Posted 08 October 2014 - 02:32 PM
Monkey Lover, on 08 October 2014 - 02:24 PM, said:
Sorry, as Russ said in another thread, to change something thats been in place for nearly a year, he needs more than 50% to say keep it.
and I agree.
Im sorry you think your 50% is better than the other 50%.
#5
Posted 08 October 2014 - 02:34 PM
#6
Posted 08 October 2014 - 02:35 PM
#7
Posted 08 October 2014 - 02:35 PM
Squally160, on 08 October 2014 - 02:32 PM, said:
Sorry, as Russ said in another thread, to change something thats been in place for nearly a year, he needs more than 50% to say keep it.
and I agree.
Im sorry you think your 50% is better than the other 50%.
You'll never get near-unanimous votes from the user base to change *anything.* Even ECM as recent events have shown. The fact that a newly-implemented feature had >50% approval is actually a minor miracle.
#8
Posted 08 October 2014 - 02:37 PM
Lefty Lucy, on 08 October 2014 - 02:35 PM, said:
You'll never get near-unanimous votes from the user base to change *anything.* Even ECM as recent events have shown. The fact that a newly-implemented feature had >50% approval is actually a minor miracle.
Oh, I know that. But with something so close, its not worth it.
if that vote had been like, 70% keep 30% trash itd be a different story.
#10
Posted 08 October 2014 - 02:39 PM
Squally160, on 08 October 2014 - 02:32 PM, said:
Sorry, as Russ said in another thread, to change something thats been in place for nearly a year, he needs more than 50% to say keep it.
and I agree.
Im sorry you think your 50% is better than the other 50%.
I bet I can get over 50% of people to vote to remove anything they don't use.
lrms,
ecm
jump sniping
timbers
,lights
on and on.
#11
Posted 08 October 2014 - 02:42 PM
Monkey Lover, on 08 October 2014 - 02:24 PM, said:
There are still alternatives that are being suggested. A couple sound promising.
I for one am glad that they're closely paying attention to the stomps issue. I don't think it has much to do with ELO, but I'm glad they're trying to tackle it.
#12
Posted 08 October 2014 - 02:44 PM
Monkey Lover, on 08 October 2014 - 02:39 PM, said:
I bet I can get over 50% of people to vote to remove anything they don't use.
lrms,
ecm
jump sniping
timbers
,lights
on and on.
Go ahead. please do.
I have over 50% right here who want to remove you from teh forums, does that mean I get my way automatically now?
#13
Posted 08 October 2014 - 02:45 PM
#14
Posted 08 October 2014 - 02:53 PM
"Queue times are too long!"
"Give us better matches!!"
"Thanks, this is awesome!"
"Wait... what is this BS?! I don't like this game mode!"
"Queue times are too long!"
"Give us better matches!!"
#15
Posted 08 October 2014 - 02:57 PM
Yesterday I noticed that drops happened much faster and were pretty good quality with fewer stomps in the group queue. However I completely see some peoples aversions to non-desired drop types, I only got conquest about 1/10 in a 4 man that opted not to play it. Not a terrible price to pay and those matches were still pretty good.
A concept which would likely need to wait for post CW phase 2 would be as follows.
Include the same drop mode choices that we just had but with a toggle for hard selection vs soft preference. To encourage dropping with a soft preference as a decent portion of the community will tolerate this, include a 10% bonus to CBills and Exp earned when dropping without the hard selection enabled.
This would provide a small but meaningful bonus for helping balance team ELO at the expense of always dropping exactly the way you want. The upside should be that if even 30% of the community decides to use the soft preference it should get most of the benefit of the complete system as many times peoples soft selections will align with other hard selections.
I would say to people who hate conquest ( I personally never drop it by choice, but it isn't really that bad) that updating the rewards and design of conquest makes more sense than just ignoring it. There should not be a dead game mode, even if it isn't everyone's favorite. Assault makes scouting extra important and how you commit your forces, Skirmish is just a fight to the finish and Conquest is a battle of constant positioning. All three should be fundamentally viable and entertaining, if implementation needs work that should be addressed.
Edited by Jetfire, 08 October 2014 - 02:59 PM.
#16
Posted 08 October 2014 - 03:09 PM
Squally160, on 08 October 2014 - 02:44 PM, said:
Go ahead. please do.
I have over 50% right here who want to remove you from teh forums, does that mean I get my way automatically now?
I guess you don't understand my point the people don't always know what is best for them. You would be right up there at the top
#17
Posted 08 October 2014 - 03:14 PM
Granted, for those of us that play Assault/Skirmish exclusively, it gives us a little perspective on how many (and what types) of players choose Conquest. Our being there effected their ability to do what they've been doing for over a year now....just as their presence in our Skirmis/Assault matches was effected by their playing style.
Frankly, and apparently I was the only one to notice it, when the playerbase is large enough....say, during Prime Time somewhere....you really don't end up with a whole lot of new people. Confused people, sure, I'll be the first to admit that beyond the basic concept, I don't know squat about Conquest. But I can shoot stuff. Gimme something to shoot.
During "offtimes," it's a crapshoot between not only which mode you get but the skill level spread is HUGE. Back to trying to carry a bunch of confused new guys in trial mechs on a mode you know nothing about.
#19
Posted 08 October 2014 - 03:52 PM
Monkey Lover, on 08 October 2014 - 03:09 PM, said:
I guess you don't understand my point the people don't always know what is best for them. You would be right up there at the top
So would you.
You come in here and act like your way is the only way. Sorry bro, but thats not how it works.
Just because you have an opinion on something, doesnt make it the best one.
#20
Posted 08 October 2014 - 04:13 PM
Squally160, on 08 October 2014 - 03:52 PM, said:
So would you.
You come in here and act like your way is the only way. Sorry bro, but thats not how it works.
Just because you have an opinion on something, doesnt make it the best one.
My way the only way? I don't care about this at all really. I never even clicked the boxes.
I wish they would fix the lrm bug and hitreg that's what I care about.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users