For those of you too good for Reddit:
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Your suggestion is noted. Russ simply felt like this particular issue wasn't worth increasing customer dissatisfaction over. He's asked me to revert the change for now. We can revisit this issue once emotional levels have calmed down, and everyone's had a chance to fully consider the change.
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Regardless, the Elo averages currently are not too bad in solo queue at least; but those outliers are really brutal. We have a fairly decent skill metric that is accurately tracking player ability as well as predicted match outcome, and weknow that those outlier matches are of unacceptably poor quality. The voting change was one relatively low impact way to reduce the number of outlier matches the matchmaker was producing.
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It would be possible to separate group and solo queues such that only group queue used a vote system, and solo queue used hard constraints; but this change is a bit more involved, and design would want time to clean up the UI so that these behavioral differences are clear to the user.
It's possible that we'll revisit adding this change back into the group queue only at a later date; but that decision will be driven by Russ and Paul, and will certainly involve additional community feedback.
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As to the speed of reverting this change; I agree it is unfortunate, but this is really down to a customer satisfaction issue at this point. Russ really wanted a very high majority of support before executing this change. He thought support was there after the results of the first poll; but after throwing up the second poll, it is now very clear that this is a highly contentious issue.
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However, the fundamental nature of this change allows the matchmaker to consider many more potential match combinations than before; solo and group. This resulted in approximately a 5 point average Elo delta improvement for solo queue in simulation, which never really materialized on production. That's why I say it was surprising.

When asked about the possibility of "hard veto" instead of "hard select":
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Edited by Rebas Kradd, 08 October 2014 - 02:41 PM.