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Hot Fix - 1.3.343


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#121 Fle

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Posted 09 October 2014 - 11:37 AM

"Repeal the soft Game Mode Voting system and restore hard restrictions previously used"

YES YES YES

Edited by Fle, 09 October 2014 - 12:46 PM.


#122 Christo Jam

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Posted 09 October 2014 - 01:43 PM

I played to night and it's OK for me. SOLO GAMER IS NOT DEAD !!! :)

Edited by themrty, 09 October 2014 - 01:45 PM.


#123 Darth Futuza

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Posted 09 October 2014 - 02:04 PM

View PostMawai, on 09 October 2014 - 05:33 AM, said:


Why are folks sad to see it go? I can only come up with two reasons ...

1) They play in the group queue only and noticed an improvement in matchmaking that they want to keep. In this case they should state this and ask PGI to gather feedback on keeping the feature in the group queue.

2) They play in the solo queue and just like the idea of forcing other folks to do things they don't like. The change did not affect matchmaker results in the solo queue. It just forced players to play game modes they don't like or had a bad mech build to play. If you play solo and like all game modes ... just check them all off ... you then have exactly the same functionality as the voting system. You will be randomly dropped into whatever game mode is selected. Reverting this change does NOT affect the folks who vote YES in the solo queue at all ... so I have NO idea what they are complaining about.

The NO folks hate certain game modes and don't want to play them. The YES folks like all game modes ... and want to play any ... they don't need a vote to do that.


I'm sad because I play group queue often and it resulted in more even matches.
I'm sad because it also seemed to make solo queue matches more even as well, though not as much as the group ones.
It also seemed like it increased the number of conquest matches. Even if that is evil for me to like that. >=D

View PostCaballo, on 09 October 2014 - 10:37 AM, said:


Posted Image


Impressive. Really impressive.

Jumpjets just got more valuable.

#124 Kjudoon

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Posted 09 October 2014 - 02:08 PM

View PostMawai, on 09 October 2014 - 07:48 AM, said:


I'm confused.

"Cause if you are solo gamer and you play versus a pro tea"

Unless I am misunderstanding you which is quite possible ... you DO know that there are now separate SOLO and GROUP queues. If you drop solo then everyone else in the entire match is also solo (except the possibility of sync drops). If you drop in the group queue then both teams are fully composed of groups ... there are no solo players ... which is why you are not allowed to enter 11 man teams into the group queue.

Elo is used to balance matches in both queues.


Actually, due to the fact that good and bad players can group together, you are not getting accurate matches. You are getting a group average. So if your Elo was 500, and a team of two with a member having 100 cause he's new and 1000 cause he's a pro, the average would be in your range, and it would be a good match according to the matchmaker. You should be able to obliterate that new player because they shouldn't be facing you, and that pro should tear you apart in seconds, possibly before you get to that new player. So who loses here? Everyone. You either get stomped quick, that new guy gets stomped quicker, or the pro gets bored because he has no challenge in most cases.

That's the problem with the group queue.

It's also why sync dropping in the solo queue is actually the most fair match for those who wish to play together because you have your elo calculated separately, and if you are too good or too bad for a match, you don't end up with your friends (plus you can always end up on opposite sides too fighting one another).

View PostShredhead, on 09 October 2014 - 09:42 AM, said:

That's a big fat NO from my side to map voting! Deal with what you get!

Map voting right now would parse the player pool so small you'd never match... ever.

#125 mrpetzold

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Posted 09 October 2014 - 02:16 PM

I would like to "thank" all the crybabies who said there where going to quit or whatever because of the ame mode voting.
The games while the game mode voting was active was the coolest matches in a long while, almost every match was even as hell who could have turned both ways. Now we are back to boring roflstomps again where 9/10 games is that way.

So thanks for being childs who dont get the second icecream they really want. You guys are really selfish "I only want to play that and that in my direwolf.." Adapt and move on seems to be a dead concept on many of you. Here its only in your eyes "My way or the high way".

#126 Mechwarrior29081924

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Posted 09 October 2014 - 02:22 PM

For me to have a real choice between game modes was an essential part of the game. Why should I lose that? What is the advantage for me? I couldn't and I can't see any real advantage. Better MM? Omg! that system is uncurable. What I had lost is real and what I could have won, nobody explained.

#127 mrpetzold

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Posted 09 October 2014 - 02:37 PM

View PostGOTHMOG LordOfBalrogs, on 09 October 2014 - 02:22 PM, said:

For me to have a real choice between game modes was an essential part of the game. Why should I lose that? What is the advantage for me? I couldn't and I can't see any real advantage. Better MM? Omg! that system is uncurable. What I had lost is real and what I could have won, nobody explained.


You need explanation?
The old way: Way to many 12-0, 12-2 games
The new way that now is removed: Many 12-10, 12-11 games.

I know what I like the most. But too many players want the stomps for unkown reasons

#128 Alaskan Nobody

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Posted 09 October 2014 - 02:41 PM

View Postmrpetzold, on 09 October 2014 - 02:37 PM, said:

I know what I like the most. But too many players want the stomps for unkown reasons

Makes them feel better about themselves when they win, and lets them whine more when they lose

#129 White Bear 84

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Posted 09 October 2014 - 02:45 PM

View PostSam Slade, on 09 October 2014 - 03:46 AM, said:

SOLUTION: give everyone a single veto... it seems clear that some hate Skirmish while others hate Conquest... both of these crazed extremist groups will play Assault. Most players will play all modes because they're pretty fun... so throw a possible veto into the mix and make players choose 2 of 3 game types


Been harping on about this for weeks. Wonder if PGI have noticed yet?

#130 Darkwolven

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Posted 09 October 2014 - 02:51 PM

View PostRebel Ace Fryslan, on 08 October 2014 - 02:48 PM, said:

NO !!!! ,why remove it,

Because some dumb kids don't like to do tactics.


Some good reasons for it.

Better matchmaking

Less idiotic amount of Assaault / heavy overload
And less clans

And better and more conquest for those that want all modes.



Weak crumble.


PS: give more cbills for conquest grinding, that would help.



It's funny how people that disagree with you are "dumb kids". Self righteous much? I promise I will never play again if they ever impose a "you must play conquest for "better matching"." It would be the last final straw for me. Hard line. It's not childish. I and a lot of other people simply do not want PGI to tell us what modes we must play. It's simply not right.

Edited by Darkwolven, 09 October 2014 - 02:55 PM.


#131 Snakerensky

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Posted 09 October 2014 - 03:04 PM

Last night was the first time for a long time I haven't been on the end of continuous stomps in PUG's, there were so many close games and some of the most fun i've had in this game even though I had to be involved in map types I wouldn't normally choose. Now after the rollback it's stomp time again, I guess the people who are always on the stomping teams got their way.

#132 Lurch180

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Posted 09 October 2014 - 03:35 PM

View PostDarkwolven, on 09 October 2014 - 02:51 PM, said:


It's funny how people that disagree with you are "dumb kids". Self righteous much? I promise I will never play again if they ever impose a "you must play conquest for "better matching"." It would be the last final straw for me. Hard line. It's not childish. I and a lot of other people simply do not want PGI to tell us what modes we must play. It's simply not right.



I don't write in the forums much, but I do peruse them... I have to agree.. the other night out of 10 matches, 6 were conquest. I don't play conquest when I'm pug dropping... I don't like it because of the lack of communication in pug matches, but I do like it when I group drop.... that being said, when I am playing solo, nobody should force a game mode on me.... but other than that, keep up the recent good work PGI.... woot woot!

#133 BigBlue

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Posted 09 October 2014 - 04:41 PM

Thank you for repealing this.

#134 Tumbling Dice

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Posted 09 October 2014 - 04:55 PM

I have plenty of time to type this as I wait for the MM to find me a match, It had started before I started typing this and I am not a typist. Wait times are back to the Oh sooooooooooooo long waits. Took time to proof read this and I am still searching for a match, get the idea? Watched a commercial and now it has found me a match. Praise the lord.

#135 Captain Pee Sheets

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Posted 09 October 2014 - 05:01 PM

All PGI needs to do is add a graph/breakdown of the percentages of people playing each game type (just like they already do for mech weight classes). That way, people can make an informed decision about which game mode to select based on whether they want a quick match or the game mode of their choice.

#136 G B Vandenburg

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Posted 09 October 2014 - 05:21 PM

I've been out of town since the patch,then hot fix, got a couple games in then hot fix...

The FEW games I played seemed way more balanced and a much closer battle IMHO... but could have been luck of draw.

I think they should keep the "VOTE" system in place but maybe allow a hard exclusion so those (some just cry-babys) who don't want a mode can not get that mode.

Not going to pretend I am an expert programmer... but I did notice that some people who dropped out because was not what they wanted, didn't appear to understand why was happening??? (People need to READ more) Maybe PGI also needs to indicate better in the UI that check boxes were now a vote for preference... was no obvious indicator that the checks were votes and not choices as before.

Edited by G B Vandenburg, 09 October 2014 - 05:22 PM.


#137 Darth Futuza

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Posted 09 October 2014 - 05:25 PM

View PostG B Vandenburg, on 09 October 2014 - 05:21 PM, said:

I've been out of town since the patch,then hot fix, got a couple games in then hot fix...

The FEW games I played seemed way more balanced and a much closer battle IMHO... but could have been luck of draw.

I think they should keep the "VOTE" system in place but maybe allow a hard exclusion so those (some just cry-babys) who don't want a mode can not get that mode.

Not going to pretend I am an expert programmer... but I did notice that some people who dropped out because was not what they wanted, didn't appear to understand why was happening??? (People need to READ more) Maybe PGI also needs to indicate better in the UI that check boxes were now a vote for preference... was no obvious indicator that the checks were votes and not choices as before.

Unfortunately people just hit patch and don't bother reading the patch notes. :(

#138 Triordinant

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Posted 09 October 2014 - 06:23 PM

If y'all go to your Profile page, click Stats, then click Challenges, you'll see some of the "research" on this issue PGI has planned for the weekend.

#139 Darth Futuza

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Posted 09 October 2014 - 06:35 PM

View PostTriordinant, on 09 October 2014 - 06:23 PM, said:

If y'all go to your Profile page, click Stats, then click Challenges, you'll see some of the "research" on this issue PGI has planned for the weekend.

Aha. Sneaky of them.

#140 Alaskan Nobody

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Posted 09 October 2014 - 06:42 PM

View PostDarth Futuza, on 09 October 2014 - 06:35 PM, said:

Aha. Sneaky of them.

Par for course with challenges actually





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